Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Trap rooms
PostPosted: Tue Jan 22, 2013 11:21 am 
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Joined: Sat Feb 23, 2008 5:38 pm
Posts: 381
Tatali0n wrote:
At the time, I thought it was quite funny. Looking back, I thing you're probably right, it was a bit harsh.

That said, it is hard not to chuckle just a little :oops:

Smoochy Bovine wrote:
Actually, believe it or not, if you happen to wear the "item" in that room. You'll find yourself unable to speak, cast, or send tells at all. So, combine that with the inability to recall? Might want to do the math, aye aye


I'm sure I left an out with that thing somewhere .... Though perhaps not, it was a very long time ago.

Anyway, my apologies :wink:


Enough with the apologies and more playing, sir. We miss you around here.

<3 Tatali0n


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