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 Post subject: Mud with SOUND
PostPosted: Fri Jan 25, 2013 12:18 am 
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Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
Long ago I built up using counter strike sound files a sound trigger set with Zmud.
5 years and two computers later I dont have it now I have returned to SK.
Anyone got anything like this set up. I noticed the trigger pack with Cmud when I downloaded it was nice. Has inspired me to look into actually setting back up my sounds again.
Now to search for some free sound files I can set this whole thing up.
If anyone already has this let me know so I can be lazy again.


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 Post subject: Re: Mud with SOUND
PostPosted: Fri Jan 25, 2013 6:47 am 
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Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
Cordance wrote:
Long ago I built up using counter strike sound files a sound trigger set with Zmud.
5 years and two computers later I dont have it now I have returned to SK.
Anyone got anything like this set up. I noticed the trigger pack with Cmud when I downloaded it was nice. Has inspired me to look into actually setting back up my sounds again.
Now to search for some free sound files I can set this whole thing up.
If anyone already has this let me know so I can be lazy again.

You gave me an idea what to use some of the Star Trek sounds I just downloaded for iPhone ringtones...

Using zMUD right now. I'm interested in hearing what sounds and for what triggers you would use.


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 Post subject: Re: Mud with SOUND
PostPosted: Fri Jan 25, 2013 6:58 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Years ago I figured out you could do this with SimpleMU and set up a few sounds for alerts. SimpleMU didn't handle multiple, quick iterations of the same triggers well though.


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 Post subject: Re: Mud with SOUND
PostPosted: Fri Jan 25, 2013 7:12 am 
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Joined: Tue Dec 25, 2012 3:54 am
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SK Character: Caric
Zmud use to only play a single sound file at a time.
I had it set up for most major attacks aka bash trip backstab circle stabs in large fights it would cut off sounds quickly. I also had it set up for other things like improvements of spells/skills footsteps near by (great for when you go AKA or alt tab).
Cmud is meant to be able to call multiple sound files at once. Although I dont think Im going to go into putting sound files on parries shield blocks etc it might be interesting to try as an experiment to see what mess I end up with.

Right now Im trying to find copy write free sounds to download once I have a stack I guess Ill sort them out and put in play triggers. Im still trying to remember most of the major abilities at the moment given Ive been back for about a month. I dont yet have a list of abilities, not to mention the different states of each one. Work work work ... If anyone finds any copy write free sound file that they think might match a SK ability feel free to link it to me.


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 Post subject: Re: Mud with SOUND
PostPosted: Fri Jan 25, 2013 7:34 am 
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Joined: Sat May 24, 2008 11:20 pm
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Location: Edmonton, Alberta
An interesting project, for a client that can play multiple at once, would be to set up sounds for the vast majority of simple and complex combat events and attack types, and generate music out of a battle. Would need a way to record it too... guessing that would involve a client with an API, an outside recording device hooked to the sound port, or some other way of capturing the audio.

Just a thought. If someone is seriously interested in doing that, please make a new thread! I'd love to see/hear the progress and contribute if possible, could be fun.


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 Post subject: Re: Mud with SOUND
PostPosted: Fri Jan 25, 2013 7:46 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I alwaws set up sound bytes like the Zelda "item collect" theme when I improved at a skill, or on my first necro I set up the Unreal Tournament "Wicked SIICK" sound whenever I killed something with Finger of Death.

I ought to set up the Mario death music for "You have been KILLED" so that I can keep from getting too OOCly annoyed.


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 Post subject: Re: Mud with SOUND
PostPosted: Fri Jan 25, 2013 8:22 am 
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Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Ya saaaa!


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 Post subject: Re: Mud with SOUND
PostPosted: Fri Jan 25, 2013 8:27 am 
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Joined: Sat May 24, 2008 11:20 pm
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Location: Edmonton, Alberta
Edoras is a genius... I'm here collecting all the useful sounds http://noproblo.dayjo.org/ZeldaSounds/

Link Fall screams prone.


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 Post subject: Re: Mud with SOUND
PostPosted: Fri Jan 25, 2013 8:45 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Cordance wrote:
Zmud use to only play a single sound file at a time.


SimpleMU did too. But I had a one-second walking sound set up for "You hear footsteps nearby" and if the area got spammed with it, it would occasionally crash my client.


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 Post subject: Re: Mud with SOUND
PostPosted: Fri Jan 25, 2013 3:19 pm 
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Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
Does anyone have a list of all the common commands sets like bash, trip, death etc and their multiple states success, miss and middle ground.

I was considering making sound files for some of the socials as well but I think that would be a bad idea because it would make everyone sound the same.

Im wondering if I can go to the next level and create different sounds for friends and foes with a set of variables you can set people to friend or foe. Although it might get over the top. I think Ill stick with the basics project for now.


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