Shattered Kingdoms

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 Post subject: New swashie skills: Steeldance and Mesmerise
PostPosted: Wed Feb 06, 2013 5:20 am 
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So I was thinking of something to give the swashie class a unique playstyle that will add something to the tactics of the game. Maybe. Dunno.

Quote:
Steeldance.

Swordplay is a technique unique to swashbucklers, developed by the elves and deep-elves under fort tethos, after hundreds of years of combating one another. The swashbuckler using this technique will close in on his opponent and constantly move around him, never allowing him to face the same direction for more than a moment. This makes it very difficult for anyone else to join the fight against the swashbuckler, as his target will often become cover for him.

Skilled swashbucklers will divert as much as 50% of attacks coming from other combatants to his target. This includes spells and ranged attacks. Caution is required however, as helpful spells from the swashbuckler's allies also share the same chance to target his enemy.

Usage: steeldance


Quote:
Mesmerise

A technique developed by arena swashbucklers who have dedicated their lives to the crowds, mesmerise allows a swashbuckler to capture his audience with skillful swordplay, making it difficult for them to join the fight.
This skill is only possible when the swashbuckler is not in a group. When he engages in combat with someone, anyone outside his target's group will find it very difficult to assist the swashbuckler or his enemy, captivated by the skill of the swordsman fighting alone. This skill is charisma based and works similar to intimidate.
Usage: Mesmerise
Quote:
mesmerise
You will now attempt to mesmerise onlookers when in combat.

mesmerise
You will no longer attempt to mesmerise onlookers while in combat.


Mes


Just food for thought.


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 Post subject: Re: New swashie skills: Steeldance and Mesmerise
PostPosted: Wed Feb 06, 2013 5:51 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I like the first idea, I think I proposed something like it a while ago. I don't really like the idea of swashies having skills that allow them to fight -less- people though.


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 Post subject: Re: New swashie skills: Steeldance and Mesmerise
PostPosted: Wed Feb 06, 2013 6:11 am 
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Joined: Mon Jan 02, 2006 7:47 pm
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Edoras wrote:
I like the first idea, I think I proposed something like it a while ago. I don't really like the idea of swashies having skills that allow them to fight -less- people though.


I agree.


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 Post subject: Re: New swashie skills: Steeldance and Mesmerise
PostPosted: Wed Feb 06, 2013 6:51 am 
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Well, the reason behind it is that swashies really suffer in defense and versatility. They are also pretty much forced to always stand in front row. They also depend heavily on equip. Im trying to suggest something that will allow the swash to feel comfortable traveling alone without the fear of certain death by bash gank. Dunno.


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 Post subject: Re: New swashie skills: Steeldance and Mesmerise
PostPosted: Wed Feb 06, 2013 12:09 pm 
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Joined: Wed May 24, 2006 6:50 pm
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I kinda dig the second one. I agree it should work only when the swashbuckler is actively engaged in a battle (unlike intimidate). And say that you were attacked by a group of PCs or otherwise. The PCs and NPCs that initiate and begin melee in the front row, or with a reaching weapon from behind, are immune to the ability during the fight. But people throwing/shooting things from behind or attempting to target with spells would be subject to the ability's effects. "You are too mesmerized to attack XXXX." If you were gonna fight someone and you had four friends with you, it's like Reacher said, "The last two always run away." An individual jacking someone else up would be intimidating to someone else who was considering joining in the fray. And maybe the duration of the effect could relate to the swashbuckler's other skills. The more combat techniques the swashbuckler is successful in, the more mesmerizing he/she is. The more the swashbuckler deals enhanced damage, the more they dodge, and parry, and riposte successfully the more fearsome they would be. Nobody's gonna be mesmerized by a swashbuckler who blows at being a swashbuckler. That could change the group dynamic, too. Say a front row character with a weapon that causes blindness or a preemptive casting of something like slow or whatever attacks the swashbuckler initially. He/she would appear less skilled when they start missing strikes, and getting hit, and therefore be less mesmerizing. And I think it should be an automatic skill, not something you have to enable with a command, like sneak or something.


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