Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Code of Conduct/Ethics
PostPosted: Mon Mar 11, 2013 10:32 am 
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Joined: Sun Mar 25, 2012 9:08 pm
Posts: 438
One of my large projects for this term deals with ethics of online communities. I've been doing research on various other gaming communities and guilds specifically and looking over their official and sometimes unofficial codes of conduct/ethics for game play. I am aware that among certain groups of players on SK there is an unofficial code but not everyone follows this. Further over the years these unofficial codes have also changed as the players have changed.

What I am curious about is what sorts of things would you as players like to see if there were a more official code of conduct/ethics stated for in game play? For now we will leave the forum interactions out of it. Although this is part of a class project, my ultimate hope would be able to see where we have similar desires for conduct and ethics and foster a stronger community around it.


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 Post subject: Re: Code of Conduct/Ethics
PostPosted: Mon Mar 11, 2013 11:07 am 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
I hope there is not any official code of conduct or ethics. I don't want anyone else's interpretation of the game interfering with my own.


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 Post subject: Re: Code of Conduct/Ethics
PostPosted: Mon Mar 11, 2013 11:52 am 
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Joined: Wed Mar 25, 2009 10:11 am
Posts: 941
Because of the nature of Shattered Kingdoms, I have always believed that IC problems need to be handled in character, and OOC problems must be dealt with out of character.

From an OOC perspective: don't be a jerk, have a positive attitude. It can be hard to say "OOC wow, I didn't see that coming at all, good coordination" after getting ganked, but an attitude like that will go far. Remember that just because the person your character is interacting with is a jerk, doesn't mean the person behind the computer is. It also falls on the ganker's shoulders to remind the other person that they are not, in fact, a jerk.

Respect each other's roleplay. I may think that "being possessed" roleplay, or "my character is a drunk" roleplay is dumb, but that won't stop me from helping others have fun by roleplaying with them.


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 Post subject: Re: Code of Conduct/Ethics
PostPosted: Mon Mar 11, 2013 11:59 am 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
laeZ1 wrote:
Because of the nature of Shattered Kingdoms, I have always believed that IC problems need to be handled in character, and OOC problems must be dealt with out of character.

From an OOC perspective: don't be a jerk, have a positive attitude. It can be hard to say "OOC wow, I didn't see that coming at all, good coordination" after getting ganked, but an attitude like that will go far. Remember that just because the person your character is interacting with is a jerk, doesn't mean the person behind the computer is. It also falls on the ganker's shoulders to remind the other person that they are not, in fact, a jerk.

Respect each other's roleplay. I may think that "being possessed" roleplay, or "my character is a drunk" roleplay is dumb, but that won't stop me from helping others have fun by roleplaying with them.


QFT


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 Post subject: Re: Code of Conduct/Ethics
PostPosted: Mon Mar 11, 2013 1:58 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I believe there should be a code of conduct, and there should really only be one rule. Muktar is banned from Shattered Kingdoms.


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 Post subject: Re: Code of Conduct/Ethics
PostPosted: Mon Mar 11, 2013 3:43 pm 
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Joined: Wed Nov 28, 2012 1:05 am
Posts: 333
Location: Newbtown
laeZ1 wrote:
Because of the nature of Shattered Kingdoms, I have always believed that IC problems need to be handled in character, and OOC problems must be dealt with out of character.


This most certainly forms the foundation for any ethical framework on SK. It irritates me greatly when people blur that line.


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 Post subject: Re: Code of Conduct/Ethics
PostPosted: Mon Mar 11, 2013 7:25 pm 
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Joined: Wed Mar 06, 2002 10:34 am
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Location: Los Angeles, CA
I think this should go deeper. For instance: People who roll characters that selectively interact with a small population of the player base. That to me is worse than being junk looted.


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 Post subject: Re: Code of Conduct/Ethics
PostPosted: Mon Mar 11, 2013 7:35 pm 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Terrus wrote:
I think this should go deeper. For instance: People who roll characters that selectively interact with a small population of the player base. That to me is worse than being junk looted.


I'm not so sure about this. As long as I have played SK I have always played with a friend of mine. That is the reason we play, really; It is something we can do together.


Last edited by Opey on Tue Mar 12, 2013 4:50 am, edited 1 time in total.

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 Post subject: Re: Code of Conduct/Ethics
PostPosted: Mon Mar 11, 2013 8:36 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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Ain't nobody got time for schoolwork, eh?


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 Post subject: Re: Code of Conduct/Ethics
PostPosted: Tue Mar 12, 2013 6:30 am 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Opey wrote:
Terrus wrote:
I think this should go deeper. For instance: People who roll characters that selectively interact with a small population of the player base. That to me is worse than being junk looted.


I'm not so sure about this. As long as I have played SK I have always played with a friend of mine. That is the reason we play, really; It is something we can do together.

That's fine, Opey. The problem Terrus is referring to is when you get a group of 5 people that roll together, and in-game, they only sit and talk with each other or go hunting. They only interact with themselves and mostly ignore everyone else. Or just one person who choses to only interact with 5 people and ignores everyone else. That one person sucks.


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