Shattered Kingdoms

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 Post subject: Grouping guards
PostPosted: Fri Mar 22, 2013 10:06 pm 
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Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Quote:
[HP:100%] [ME: 92%] [PE:100%] Northern Gate of Nerina
look s
The thick, steel portcullis is open.
You see Intersection.
A giant cityguard, a brown-skinned male halfling, a giant cityguard, a gangly female halfling, a gangly female halfling, a gangly female halfling, a portly gnomish man, a portly gnomish man, a portly gnomish man, a gangly female halfling, a gangly female halfling, a gangly female halfling, a giant cityguard, a giant cityguard, a human cityguard and a giant cityguard are nearby south from here.

[HP:100%] [ME: 92%] [PE:100%] Northern Gate of Nerina

I'm pretty sure that Dulrik has mentioned before that this is wildly irresponsible and against the rules.


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 Post subject: Re: Grouping guards
PostPosted: Fri Mar 22, 2013 10:24 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
For what it's worth, I talked to this guy about this already but there just hadn't been a reboot since it happened. You won't see this again from that guy, as I told him how to prevent it. He's not actually doing it intentionally, it's a code mistake.


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