anothermudder wrote:
Thank you, Meissa! Those look great.
Re: numbers.
I don't really want to argue to much about this. Obviously, I'm a newbie. My feeling on the matter is -- the numbers are known to veterans and available through ooc pestering. This kind of gives veterans a leg up with building characters and penalizes newbies who don't know dwarves actually make not so great priests.
In my experience,
the best way to encourage people to choose races based on RP is to not penalize them mechanically, or at least not penalize them a lot. I used to play a game which offered different statpacks for races. Rather than straight up capping stats for a race, give them separate 'packs' which change up stat caps 2-4 different ways to account for different builds.
This would obviously be a huge overhaul and I'm not necessarily suggesting it. I'm just saying, in having to choose between RP and mechanical effectiveness, a lot of people who want to play with the game's non-RP aspects will choose mechanical effectiveness, and I don't really think of that as a bad thing.
I started reading this and stopped at the bold section...chuckling as I think of Edoras's halfling priest that ran around naked all of the time. It was not about mechanics with that one but RP...and it was hiliarious.
People who build characters to "win SK" often have the same feel for them because you find the characters lack flaws. They are superior in battle, which is all some people seem to care about. Have a character that feels real, enjoy the game, be flawed and have fun! Yeah, some builds are horrible but as Rhakeesh's afterlife points out, it doesn't make the character horrible.