Shattered Kingdoms

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 Post subject: Snare
PostPosted: Mon May 06, 2013 11:44 pm 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Should have its PE cost and chance of success increased.


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 Post subject: Re: Snare
PostPosted: Mon May 06, 2013 11:55 pm 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Please? :)


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 Post subject: Re: Snare
PostPosted: Tue May 07, 2013 7:30 am 
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Joined: Mon Apr 06, 2009 2:36 pm
Posts: 229
It's fine. I'm pretty sure it's based on dex and skill level. Some terrain only allows for x amount of snares. If you're trying to throw down 8 in an area that isn't suited then you only have yourself to blame. What you really want is snare bypassing group mates.


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 Post subject: Re: Snare
PostPosted: Tue May 07, 2013 8:15 am 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Yeah, bypassing your group would make sense since you know exactly where you put the snares.

As far as setting them on roads and high traffic areas, its just seems like I have a 40-50% chance of getting caught in my own snare.
I feel that if it was a viable strategy, snares would be used more often but so far have only managed to snare one person. Myself.


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 Post subject: Re: Snare
PostPosted: Tue May 07, 2013 8:23 am 
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Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
Yourself and probably some newbies with whom you have no quarrel but for whom you are causing considerable hassle.

If you play a scout with enemies, chances are good that they're flying anyway.


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 Post subject: Re: Snare
PostPosted: Tue May 07, 2013 8:44 am 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Newbies? What newbies? Not my fault they didn't invest in some dex. :)

Yeah I guess I could see the fly argument there, but you'd be surprised at how many people don't or choose not too because of the penalties that come with it. Just because it can be easily avoided via a fly spell shouldn't mean it doesn't deserve getting a closer look at.
I guess I just hate having a skill in my skillset that never gets used.


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 Post subject: Re: Snare
PostPosted: Tue May 07, 2013 8:45 am 
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Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
Mercenaries would like a word with yBLIIIIIIIIIIIIIIIIIIIIITZKRIIIIIIIIIIIIIIIIIIIIIIEG


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 Post subject: Re: Snare
PostPosted: Tue May 07, 2013 8:46 am 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Yes yes, that too. But snare 1st.


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 Post subject: Re: Snare
PostPosted: Tue May 07, 2013 9:05 am 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
And swashbucklers are just like "plz halp"


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 Post subject: Re: Snare
PostPosted: Tue May 07, 2013 9:16 am 
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Mortal

Joined: Wed Sep 21, 2005 2:21 am
Posts: 523
Location: Out and about
SK Character: Xasuki
Rodwen wrote:
And swashbucklers are just like "plz halp"


Quoted for SOOO much truth.

Chris


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