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 Post subject: Re: Scouting ability to ..scout (New Scout skill Idea)
PostPosted: Tue May 14, 2013 10:04 am 
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Galactus wrote:
Last thing mercs need is a buff... still don't know why they need skirmish.

'
I do not recognize you as an expert on this subject.


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 Post subject: Re: Scouting ability to ..scout (New Scout skill Idea)
PostPosted: Tue May 14, 2013 10:12 am 
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ninja_ardith wrote:
Galactus wrote:
Last thing mercs need is a buff... still don't know why they need skirmish.

'
I do not recognize you as an expert on this subject.

No one does


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 Post subject: Re: Scouting ability to ..scout (New Scout skill Idea)
PostPosted: Tue May 14, 2013 10:23 am 
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ninja_ardith wrote:
Galactus wrote:
Last thing mercs need is a buff... still don't know why they need skirmish.

'
I do not recognize you as an expert on this subject.


Please either actually flame me or STFU, this flame-lite does not suit you.


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 Post subject: Re: Scouting ability to ..scout (New Scout skill Idea)
PostPosted: Tue May 14, 2013 10:29 am 
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Galactus wrote:
ninja_ardith wrote:
Galactus wrote:
Last thing mercs need is a buff... still don't know why they need skirmish.

'
I do not recognize you as an expert on this subject.


Please either actually flame me or STFU, this flame-lite does not suit you.

No one is flaming you. We're just trying to keep the noobs safe. They might actually take what you say seriously and try to apply your "expertise" in game, and once they find out how wrong all of your "expertise" is, they will most likely end up quitting. We do it for the love of SK, man.


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 Post subject: Re: Scouting ability to ..scout (New Scout skill Idea)
PostPosted: Tue May 14, 2013 10:45 am 
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Rodwen wrote:
No one is flaming you. We're just trying to keep the noobs safe. They might actually take what you say seriously and try to apply your "expertise" in game, and once they find out how wrong all of your "expertise" is, they will most likely end up quitting. We do it for the love of SK, man.


A) He always is.

B) Then again they will just quit from his 'elite' rp. So, what's the difference?


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 Post subject: Re: Scouting ability to ..scout (New Scout skill Idea)
PostPosted: Tue May 14, 2013 10:47 am 
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Location: Gulf Breeze
Back to the topic of scouts.


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 Post subject: Re: Scouting ability to ..scout (New Scout skill Idea)
PostPosted: Tue May 14, 2013 2:57 pm 
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Galactus wrote:
Rodwen wrote:
No one is flaming you. We're just trying to keep the noobs safe. They might actually take what you say seriously and try to apply your "expertise" in game, and once they find out how wrong all of your "expertise" is, they will most likely end up quitting. We do it for the love of SK, man.


A) He always is.

B) Then again they will just quit from his 'elite' rp. So, what's the difference?


I wish my "elite" RP would make you quit.


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 Post subject: Re: Scouting ability to ..scout (New Scout skill Idea)
PostPosted: Tue May 14, 2013 9:33 pm 
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Location: ima steal your underwears D:<
FinneyOwnzU wrote:
Le Petit Prince wrote:
I wouldn't really mind if this was changed for everyone, not just scouts. Still, I can kind of see the justification for infravision being short-range only.


If memory serves, an outdoor room on SK is one league - approximately 3.5 miles. It doesn't make sense for any class, without magic being involved, to be able to look into adjacent rooms outdoors.


Maybe you need to eat more carrots, because I can absolutely see well enough at night to shoot at something three and a half miles away with a bow.

lol muktar please leave


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