I've played two characters so far that I've had to deal with this. I don't know if there are more than these two skills I'm about to mention, though I'm sure there are. Gore and cleave can only be used to start combat, which is perfectly fine. However, the cooldown timer on them is a bit ridiculous. I should be able to start combat on every npc I fight using these skills, as well as players... though I'll add a little more to the pk side of it in a moment. These skills cannot be used during combat so the cooldown timer doesn't make much sense. The only thing I can think of for reasons it should be there mainly apply to pk, though I suppose you could call using flee/cleave until things die abusive too. In pk, without the timer you could simply cleave them every time they fled until they died. On one hand, that'd be a great way to dissuade someone from wanting to flee combat from your character, though a bit over powered.
Okay, my proposal is that the cooldown timer should be removed from all skills that only have the ability to be used to start combat. With that said, in pk (or in pve too if it is considered that big of a deal... though it takes long enough to level for a hellion solo anyway! lol) the timer would only apply to the person you last cleaved/gored so that it could not be abused to slaughter someone, which is not its intended use. If that person fled, I should be able to start combat with cleave/gore against another player without being affected by a timer.
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