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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Mon Jul 08, 2013 2:52 pm 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
Edoras wrote:
Nothing was stopping people from having alts on the opposite aura before this code update. While it's arguably easier to have more effective alts through tribunal membership after the update, I don't think that it's going to be that much bigger of a problem than it already was.


This.

A player can already have conflicted ooc loyalties if they want to, however, their alt will be a little underpowered because it will have 0 groups instead of 1.

We are now in the same position, except the score is 1 instead of 2.

ooc conflicts are lame, I always avoided them, all cool players should avoid them.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Mon Jul 08, 2013 3:33 pm 
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Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
I enjoy you, Ardith.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Mon Jul 08, 2013 6:55 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Can TB and CB have different color codes associated with them? They all popping around as purple makes me confused. :(


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Mon Jul 08, 2013 7:22 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I will look into it. There may not be any viable color choices left after languages.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Mon Jul 08, 2013 8:12 pm 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Tragonis wrote:
Can TB and CB have different color codes associated with them? They all popping around as purple makes me confused. :(


There are thousands of color combinations you can use for tribunal chat via most clients (it would be millions if the MUD supported MXP - something like 16,581,375). Just figure out the color you want and make a trigger.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Mon Jul 08, 2013 8:52 pm 
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Joined: Thu May 11, 2006 11:00 pm
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Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
I am too lazy to instal kewl clients. That is why I play scriptless using telnet. Old skewl baby.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Mon Jul 08, 2013 9:06 pm 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
What?? Telnet is meh. Try mushclient sometime.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Mon Jul 08, 2013 9:11 pm 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Clearly Trag is doing poorly enough that he should look into a mud client, nod.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Mon Jul 08, 2013 9:29 pm 
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Joined: Thu May 11, 2006 11:00 pm
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Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
The other day someone asked me about spam filters. I didn't know anything about them because I read all lines. Most subconsciously, but enough to see enough in combat spam to keep my orientation.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Mon Jul 08, 2013 9:31 pm 
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Joined: Thu May 11, 2006 11:00 pm
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Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Dulrik wrote:
I will look into it. There may not be any viable color choices left after languages.


Don't think any language uses dark blue or brown.


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