FinneyOwnzU wrote:
This post seems oddly self-serving, since you have stated on multiple occasions that your next character will be a swashbuckler. As I have argued previously, the only change taunt needs is to lower both peak and current intelligence.
It shouldn't operate off of intelligence at all. It should affect concentration. Position changes like rest/sleep affect concentration directly, so presumably the mechanic exists for taunt to do the same. I think that's a lot cleaner than having it mess with intelligence. The other changes are sensible as well. For instance, changing it to the fast-effects system so that it can't be held means you don't end up with strange outcomes such as a swashbuckler holding taunt on someone after he has left the room; in fact, it won't be holdable/releasable at all and will expire quickly enough. I consider it a bug that you can hold taunt on someone that isn't even in your room. It also makes the effect end faster for swashbucklers with low charisma, which should also be the case. High charisma should be a factor in this aspect of taunt as well as the magnitude of the penalties it gives.
The part about dodge and accuracy just plain makes sense. It also makes the skill more robust, allowing it to be effective as an impairment against a wide variety of classes. As has been pointed out, as things stand now, taunt is actually a buff for enemy melee opponents, which is effectively a class buff to mercenaries and barbarians. Do they need that? I don't think so. I don't mind keeping the damage bonus, but why an accuracy bonus? Why not a dodge penalty? Berserk has a dodge penalty; why not taunt? I don't think any other melee or adventuring class has any skill that buffs the victim when used against him in an offensive capacity. Dirt kick, trip, bash, hamstring, you name it... they all impair the opponent in one way or another. Why not taunt?
I don't really think it needs any kind of an overall buff. If it gets changed to where it can't be held, then the average duration will likely end up being shorter. If changes are made to give an accuracy penalty, then the concentration penalty can be mitigated so that, overall, the skill remains roughly as powerful as it is now, only more robust in that it is useful against a wider variety of opponents.
Someone mentioned riposte. Let me say that I don't think riposte needs to be improved. If you were to give an accuracy penalty from taunt it would indirectly improve riposte because the swashbucklers who manage to taunt their foes would parry more attacks.