Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Sep 29, 2024 11:27 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 103 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next
Author Message
 Post subject: Re: Official 2013 Taunt Suggestion Thread
PostPosted: Wed Jul 17, 2013 4:21 pm 
Offline
TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
why not add enhanced dodge, with the changes to taunt? That seems to boost defense, add a debuff to accuracy, and give swashies a counter to massive weapons. As long as its coded right, shouldnt make them broken. Plus its a dex perk so giant swashies wont get broken by it.

Edit. Granted swashies live on parry for riposte. But wouldn't that even the field a little


Top
 Profile  
Reply with quote  
 Post subject: Re: Official 2013 Taunt Suggestion Thread
PostPosted: Wed Jul 17, 2013 4:49 pm 
Offline
Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Deathadder wrote:
why not add enhanced dodge, with the changes to taunt? That seems to boost defense, add a debuff to accuracy, and give swashies a counter to massive weapons. As long as its coded right, shouldnt make them broken. Plus its a dex perk so giant swashies wont get broken by it.

Edit. Granted swashies live on parry for riposte. But wouldn't that even the field a little


No, nothing needs to be added to melee period - no matter the class. The Arms Race© needs to stop now - tweak the accuracy bonus of frenzy, specialization and bless. Or make accuracy from buffs work like endowment enchants - only the largest bonus is used and the rest are ignored.


Top
 Profile  
Reply with quote  
 Post subject: Re: Official 2013 Taunt Suggestion Thread
PostPosted: Wed Jul 17, 2013 4:54 pm 
Offline
Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
Just give taunt a small chance of forcing the person to leave a formation like headbutt can cause an instant kill.
This would make them more powerful against casters, which as I understand is the idea of swashbucklers and not really stronger against the other melee. It would give them something amazing in group combat that people would be a little worried about but really not have a huge impact in overall balance.


Top
 Profile  
Reply with quote  
 Post subject: Re: Official 2013 Taunt Suggestion Thread
PostPosted: Wed Jul 17, 2013 4:58 pm 
Offline
Mortal

Joined: Fri Jan 11, 2013 1:42 pm
Posts: 214
Add Dodge projectile. And parry projectile that has a chance of redirecting bolts back at the shooter! :)


Top
 Profile  
Reply with quote  
 Post subject: Re: Official 2013 Taunt Suggestion Thread
PostPosted: Wed Jul 17, 2013 5:21 pm 
Offline
Mortal

Joined: Fri May 16, 2008 7:25 pm
Posts: 264
FinneyOwnzU wrote:
No, nothing needs to be added to melee period - no matter the class. The Arms Race© needs to stop now - tweak the accuracy bonus of frenzy, specialization and bless. Or make accuracy from buffs work like endowment enchants - only the largest bonus is used and the rest are ignored.


Yup, this a million times. Make Alshain's religion spell best, frenzy a close second, bless well behind, so that people still get something out of better, rarer buffs.

I think that making battle whips and maybe something else that reaches finesse weapons would be the only thing swashes really need: trip is fantastic with all that fly debuffs, especially if accuracy bonuses were all enhancement and thus didn't stack. Swashes can taunt, dirt kick, and trip in combat, their main downfall is having to be front row to do any damage.


Top
 Profile  
Reply with quote  
 Post subject: Re: Official 2013 Taunt Suggestion Thread
PostPosted: Wed Jul 17, 2013 5:44 pm 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
FinneyOwnzU wrote:
Deathadder wrote:
why not add enhanced dodge, with the changes to taunt? That seems to boost defense, add a debuff to accuracy, and give swashies a counter to massive weapons. As long as its coded right, shouldnt make them broken. Plus its a dex perk so giant swashies wont get broken by it.

Edit. Granted swashies live on parry for riposte. But wouldn't that even the field a little


No, nothing needs to be added to melee period - no matter the class. The Arms Race© needs to stop now - tweak the accuracy bonus of frenzy, specialization and bless. Or make accuracy from buffs work like endowment enchants - only the largest bonus is used and the rest are ignored.


This, this, this, this, times 5 million.


Top
 Profile  
Reply with quote  
 Post subject: Re: Official 2013 Taunt Suggestion Thread
PostPosted: Wed Jul 17, 2013 8:21 pm 
Offline
Mortal

Joined: Wed Nov 28, 2012 1:05 am
Posts: 333
Location: Newbtown
FinneyOwnzU wrote:
No, nothing needs to be added to melee period - no matter the class. The Arms Race© needs to stop now - tweak the accuracy bonus of frenzy, specialization and bless. Or make accuracy from buffs work like endowment enchants - only the largest bonus is used and the rest are ignored.

I agree that enhanced dodge or whatever is the wrong route, but this is still incomplete. There is simply no justification for taunt giving victims an accuracy bonus. It doesn't make sense IC or in terms of game balance. It also doesn't introduce a new buff; it removes an inappropriate buff. I can see a damage bonus being appropriate, but not an accuracy bonus.


Top
 Profile  
Reply with quote  
 Post subject: Re: Official 2013 Taunt Suggestion Thread
PostPosted: Thu Jul 18, 2013 1:55 am 
Offline
Mortal

Joined: Fri Jan 11, 2013 1:42 pm
Posts: 214
Yeah, If I was taunted, I'd imagine I would hit harder but not necessarily with accuracy. Not sure about all this focus on taunt though, as there are other routes that can be taken as well to properly bring swashbucklers up to par.


Top
 Profile  
Reply with quote  
 Post subject: Re: Official 2013 Taunt Suggestion Thread
PostPosted: Thu Jul 18, 2013 7:14 am 
Offline
Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
The focus is on taunt, since once it is changed to lower peak intelligence swashbucklers will be fine.


Top
 Profile  
Reply with quote  
 Post subject: Re: Official 2013 Taunt Suggestion Thread
PostPosted: Thu Jul 18, 2013 9:28 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yeah, given that you can now enchant for intelligence, you can pretty easily enchant a single piece of +10 INT jewelry (Start with +4 innate, enchant +6 onto it) and completely counteract taunt for casters. That's really quite silly.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 103 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 40 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group