Shattered Kingdoms

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Should there be a wiseman in each inn?
Yes, It would make things more interesting and even for newer players. 81%  81%  [ 38 ]
No, I try to keep this information to myself. 2%  2%  [ 1 ]
No, Learn it for yourself nooby beeotch. 11%  11%  [ 5 ]
No, Code-wise, its a nightmare. 6%  6%  [ 3 ]
Total votes : 47
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 Post subject: Idea: Wisemen
PostPosted: Sat Aug 10, 2013 3:20 am 
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Mortal

Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
I had this idea a while back but never got around to posting it.
I feel as though a lot of knowledge in the game has been lost or is not shared often.
I feel that there needs to be a better way for rare/unique items to be discovered by new players.
I just recently found out about the web shocker scales. I feel that is a prime example.
So my idea is that each city should have a wiseman in the city center. The inns, perhaps. These wisemen have quests that yield 0 exp for completion but will allow you to learn how to do something interesting and unique in the game. I don't quite know what all the quests should be, as I am still fairly new IMO. (at least as far as rare weapons and such are concerned)
I'll banter with anyone who posts on this and elaborate on my idea a bit. But what are
everyone's initial thoughts?


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 Post subject: Re: Idea: Wisemen
PostPosted: Sat Aug 10, 2013 3:32 am 
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Joined: Wed Aug 10, 2011 2:00 pm
Posts: 788
Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
I'm not opposed to the idea. It actually does have some merit, in my own view, but it needs a bit of fleshing out to make it work.



DOn


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 Post subject: Re: Idea: Wisemen
PostPosted: Sat Aug 10, 2013 3:33 am 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
Maybe even finding interesting locations. The shadow planes, the rip in the sky, or the underwater tower could be quests. And a simple item that one would find there could be returned to the wiseman as proof.
Just more thoughts.


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 Post subject: Re: Idea: Wisemen
PostPosted: Sat Aug 10, 2013 10:10 am 
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Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
I think there should be wisemen, but not just 1 in each inn. We should have 1 for each church, 1 in each cabal HQ etc... Each speaking about the history of wherever they happen to be.


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 Post subject: Re: Idea: Wisemen
PostPosted: Sat Aug 10, 2013 10:11 am 
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Joined: Tue Apr 26, 2011 6:35 am
Posts: 150
I have somewhere one of my lists of character ideas of a bard that explores countries and writes tour guides for them with information on (not-out-of-necessity-secret) places and reviews shops and NPCs on their stock and essential drops (under the guise of shopping and hunting advice.) Then hopefully RP it into being sold at Inns by convincing Tribunals that it's a great way to increase taxes from tourists.


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 Post subject: Re: Idea: Wisemen
PostPosted: Sat Aug 10, 2013 10:37 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Players can do this sort of thing too if they want.


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 Post subject: Re: Idea: Wisemen
PostPosted: Sat Aug 10, 2013 10:43 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
They do. In YIM, and wikis, and other methods. They hoard knowledge. We hoard knowledge.


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 Post subject: Re: Idea: Wisemen
PostPosted: Sat Aug 10, 2013 10:47 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
grep wrote:
They do. In YIM, and wikis, and other methods. They hoard knowledge. We hoard knowledge.


Speak for yourself. Some of us go to great lengths to teach other players IC how to accomplish some of the more challenging and interesting things in sk, pve and pvp alike.


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 Post subject: Re: Idea: Wisemen
PostPosted: Sat Aug 10, 2013 10:52 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
I'm speaking from my own experiences. Sure, you'll get taken to the Temple of Murder, the tangle, be asked to hold a few things, turn a few dials, enchant the Red Dragon Shield or some random hellion's stuff in the middle of some goa'uld spaceship or something, but the actual information is wanting.

Even you have left more than one explanation with a dubious "figure the rest out yourself."

That being so, I suppose my actual point is that the existence of a few nice players doesn't really negate the benefits of having a system like this for when they're either offline or PVPing.


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 Post subject: Re: Idea: Wisemen
PostPosted: Sat Aug 10, 2013 11:46 am 
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Joined: Wed May 02, 2012 4:58 am
Posts: 700
Location: Rolling in the Grave
SK Character: Gailehn, Stephanov
At least one has also written some rather detailed and followable directions to a place. And I know the ability is there to write other things... maybe into books...

Hint. Nudge.

Having more areas like the treant near Sith'a'Niel out there to guide players to places to explore would be nice, though, I agree.


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