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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 5:40 pm 
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archaicsmurf wrote:
Kin wrote:

No, it took 2 warlocks spam casting magma


Stop right there. See what you did wrong?


Quote:
[HP: 94%] [ME: 97%] [PE: 97%]
>
Someone utters the words, 'waowa gsgrul'.
A green-skinned male sprite fades into existence.
A green-skinned male sprite unleashes a torrent of magma on you, charring your flesh severely!
That really did HURT!
You howl in agony as the magma clings to your body!
[HP: 48%] [ME: 97%] [PE: 97%]

But with damage like that, 2 warlocks should EASILY be able to out DPS a priest's heal, amirite? No?

I reread the log. They weren't spamming magma. One was using shocking grasp to kill her mirrors and lower reflex. The other was casting magma offensively.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 5:42 pm 
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Kin wrote:
It was Ghrom, not gabah.

A stocky male sprite utters the words, 'diesilla barh'.
Your wounds blossom on Skarzya's body as she absorbs your pain.
Your body twitches in shock as a bolt of lightning from a stocky male sprite hit
s you!

[HP: 96%] [ME:100%]

HP: 90%] [ME: 84%] [PE: 84%]
>
A stocky male sprite utters the words, 'diesilla barh'.
Your wounds blossom on Skarzya's body as she absorbs your pain.
Despite your quickness, a stocky male sprite's lightning bolt slams into you.

[HP: 88%] [ME: 84%] [PE: 84%]
>

[HP: 88%] [ME: 84%] [PE: 83%]
>
A stocky male sprite utters the words, 'diesilla barh'.
Your wounds blossom on Skarzya's body as she absorbs your pain.
Despite your quickness, a stocky male sprite's lightning bolt slams into you.
You are blocked from escape!

[HP: 82%] [ME: 84%] [PE: 83%]
>

That's how easy it is to mitigate a warlock. Devotion is, I imagine the only spell used. No sanc since he attacked me first in the log. Shield might be a possibility, but this is with 1. Single. Buff. Casts from a GM warlock. Giants are supposed to be weak to lightning. Chain lightning probably would have been the better choice but I wasn't wanting to attack the priest as I didn't think they'd jump in.


You're still not getting it, Kin. You used an example (I knew which one you were going to use, btw, because I played Ghrom) of lightning bolt doing that kind of damage to a character who had arguably the best build/enchants any melee has seen since I beasted a set of equipment for Syn's barb before her site ban was enforced. Ghrom had devotion (pretty much 24/7 since there were so many Aludra priests at the time), and a handful of other buffs that I kept up 24/7 which included sanctuary and protection. I was also very lucky with his HP rolls and his HP was pretty much ridiculous as well.

I also pretty much intended on antagonizing you to the point you attacked me because I wanted to inspire another gameplay QQ thread for us all to enjoy. It's almost like clockwork - see an epic failure on the other site, come stalk official site until opportunity to troll Kin arrives.


Last edited by Imperialistic_Babble on Sun Aug 11, 2013 5:42 pm, edited 1 time in total.

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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 5:42 pm 
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jreid_1985 wrote:
If you decide to pk with a warlock, I suggest you try and always use ambush tactics with them.


This is a good point. Maybe they should get track so they can ambush people. It's probably one of the top PvP skills on SK and I'm sure they would benefit from having it. Invisibility would also be useful for ambush-oriented strategies.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 5:46 pm 
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Imperialistic_Babble wrote:
I also pretty much intended on antagonizing you to the point you attacked me because I wanted to inspire another gameplay QQ thread for us all to enjoy. It's almost like clockwork - see an epic failure on the other site, come stalk official site until opportunity to troll Kin arrives.


Nothin' like a clean gameplay thread and harassment that's only in-character.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 6:00 pm 
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Imperialistic_Babble wrote:

You're still not getting it, Kin. You used an example (I knew which one you were going to use, btw, because I played Ghrom) of lightning bolt doing that kind of damage to a character who had arguably the best build/enchants any melee has seen since I beasted a set of equipment for Syn's barb before her site ban was enforced. Ghrom had devotion (pretty much 24/7 since there were so many Aludra priests at the time), and a handful of other buffs that I kept up 24/7 which included sanctuary and protection. I was also very lucky with his HP rolls and his HP was pretty much ridiculous as well.

I also pretty much intended on antagonizing you to the point you attacked me because I wanted to inspire another gameplay QQ thread for us all to enjoy. It's almost like clockwork - see an epic failure on the other site, come stalk official site until opportunity to troll Kin arrives.


First off, thanks for showing how much of an [REDACTED] you are. Secondly, you fail to understand that only reinforces exactly what I'm saying. You arguably had the "best build." Warlocks have no counter for people with that sort of build / buffage. There is no dispel available for them except through wands which are typically hoarded. There effectively is no way for a warlock to counter their counter so to speak. You either run or die horribly. The only thing you can do is attempt to attack people who have no buffs, else your damage is so pitifully low that it's easy out healed. There simply is no point to casting spells in this game.

Melee has ways to counter this. Giant strength, haste, frenzy, bless. All sorts of spells exist to boost melee damage. There is none that boosts spell damage. Once a person is spelled / enchanted, there is absolutely nothing a warlock can do to that opponent other than wait until they lose their buffs. That. Is. All. There is no dispel option. Faerie fire does nothing against sanc / protection / devotion. Sanc wasn't even an option in that log.

I know meph was naked in that log. But still it doesn't change anything. Even if he had the best armor available and sanc / armored the elemental, it still would not have lasted the 20 rounds it would take to kill that character or even put a dent in their HP. There is effectively nothing I could have done in that situation other than run, no matter the tools available to me at the time.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 6:15 pm 
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Kin wrote:
First off, thanks for showing how much of an rear you are. Secondly, you fail to understand that only reinforces exactly what I'm saying. You arguably had the "best build." Warlocks have no counter for people with that sort of build / buffage. There is no dispel available for them except through wands which are typically hoarded. There effectively is no way for a warlock to counter their counter so to speak. You either run or die horribly. The only thing you can do is attempt to attack people who have no buffs, else your damage is so pitifully low that it's easy out healed. There simply is no point to casting spells in this game.

Melee has ways to counter this. Giant strength, haste, frenzy, bless. All sorts of spells exist to boost melee damage. There is none that boosts spell damage. Once a person is spelled / enchanted, there is absolutely nothing a warlock can do to that opponent other than wait until they lose their buffs. That. Is. All. There is no dispel option. Faerie fire does nothing against sanc / protection / devotion. Sanc wasn't even an option in that log.

I know meph was naked in that log. But still it doesn't change anything. Even if he had the best armor available and sanc / armored the elemental, it still would not have lasted the 20 rounds it would take to kill that character or even put a dent in their HP. There is effectively nothing I could have done in that situation other than run, no matter the tools available to me at the time.


I do it because I care, bro. I do it because I care. No, in all seriousness if you would take a step back you would be able to see how ridiculous this entire thread is. The issue is that you're blaming the game for not enabling you to disregard the fact the people you PK against aren't going to sit there and let you have your way with them, making it easy for you. Faerie fire is easily one of the most underrated spells in the game but, naturally, you dismiss it's usefulness because it doesn't suit you to account for it's potential. You're arguing that 7% is not much damage against a giant mercenary with a rather nasty HP pool. I'd argue that if you account for devotion soaking 50% of the damage and transferring it to the priest as well as protection and other buffs soaking even more, 7% is a ridiculously high number. As for the enchanting argument, I don't really understand how you can value the fact that the enchant update make warlocks a great deal more powerful due to the fact that people generally have a limited amount of enchantments they're going to be working with in order to reach what they perceive to be their full potential.

Instead of running to the forums to whine relentlessly about the class you're playing maybe you should (like so many people have said before) take the time to learn from the people that have been successful in PK with the class you're playing. I'd say talk to Finney, Edoras or even Syn. I'd help you but I don't really have any interest in continuing the conversation with someone that refuses to accept the fact that you have to act semi intelligently to be relatively successful at PK on SK. Well, unless you're a certain giant-loving player who operates mostly on the spam-die and get as many ganks in as he can before his tribunal NPC dies and, in turn, so does he.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 6:40 pm 
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No, you don't understand. Warlocks can't dispel. They have no way of dealing with people who buff. None. The fact that a warlock would normally do 14% to a person were they not buffed is exactly the problem. It's the fact that they are -STUCK- doing 7%. 7% translates to at least 14 rounds to kill someone through damage. An elemental, even buffed, cannot last that long. It is impossible.

"So use ranged attacks." Okay, so try that. The moment your elemental is in combat, you're locked in place. You effectively have no course of action but to hope they can't land a dirt kick on you and try to spell them down and hope your elemental lasts long enough, or run. This is what you're not understanding. That a little preparation requires an absolute TON of preparation for the warlock to counter. If the dispel wands are hoarded, there is no counter, other than getting a group and attacking them.

I'm not blaming the game. I suck. I know this. I have admitted it SEVERAL times. The majority of the advice given to me does. Not. Work. You cannot used range if you are being offensive. (Finney gave me that advice.) Once they reach your room and attack the elemental, your ranged is pointless.

"Join a cabal." The game is supposed to be set up in a way that classes should not have to join a cabal to be effective. D has said this. Again, I am not saying that warlocks need a damage boost. They. DO. NOT.

Let me repeat that for clarification.

WARLOCKS DO NOT NEED A DAMAGE BOOST.

What they need is a way to deal with people like you, the min-maxers with stupid high enchants and spells. You attacked me first in that log I posted. Sanctuary was not an issue. I doubt Shield was as well. Devotion, maybe armor / bless was, I wager a couple of buffs you had. Spell damage from a GM source shouldn't be able to be mitigated to that point, otherwise what is the point of ever casting a spell to begin with? There is none. This. Is. The problem.

You still with me?

Lets analyze what I could have done differently. I have access to staves / wands. Remember, warlocks don't get scrolls so one shot wonders are out. Dispel wands are a choice, except that every dispel wand I've ever gone after isn't there and is hoarded. The ones I have been able to find are moderate powered and, as you said, with your uber loot, wouldn't work.

That leaves faerie fire. That's a whopping 2% increase in the damage if I'm lucky. Which means it might take 12 rounds to kill you instead of 14. Even a buffed elemental can't last that long.

Scouts, Mercs, Barbs all have access to gstr, haste, frenzy, bless, so on and so forth to increase their damage to keep up with sanc / protection's damage reduction. There is also heal vials available. Hellions / Paladins have melee options outside of spell damage.

Sorcs / Necros have access to melee damage via controls / charms to deal with highly enchanted suits. They also have access to scrolls and fear to disrupt formation and dispel to negate buffs.

Warlocks have to rely on wands and raw spell damage to do anything. That is their only option. Magma is nice, sure. You saw above that against an unprepped opponent, it absolutely devastates. It is highly diminished in it's effectiveness against a buffed opponent. Read the Tikka log. The buffs she had allowed her to eat 5, one of which clung before she even had to heal. This is the essence of what I'm talking about. You have a class that is great against people with no buffs, but then again a merc / barb can potentially ONE ROUND unbuffed people as well. That isn't impressive. However, against someone who happens to get their hands on RE, they become neutered.

I suck at PK but the game is also inherently flawed as well. Spell damage in this game straight up sucks. There is no reason for an offensive casting class that can have it's damage entirely nullified to where it takes them 10+ rounds to kill you. That's not even including heal vials. What do you expect a warlock to do? Zap a petrify wand? Because those totally exist..

Most of the scenarios I try to fight are 1 v 1 skirmishes when I can. I put thoughts into my plans to try and best figure out what to do with the tools at my disposal. Warlocks don't have enough tools. That's the problem. If they could dispel people or massively debuff their MP so they had a chance, then maybe yes. But until then, spell damage, not just for warlocks, but for all casting classes is flawed at its core. It doesn't take a genius to figure this out.

Babble, play a warlock, a recent one and one not minmaxed into joining druids or a tribunal. Until then, your opinion is invalid.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 6:56 pm 
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Kin wrote:
Blah Blah Blah


All i'm hearing are excuses at this point as to why the game is designed to hold you back. I can name a dispel wand that is overpowered charges and is definitely not hoarded right now because people don't bother to explore the game/check things out. They'd rather just make assumptions about how they have no chance in this cruel, dark world that is flawed because it makes them step up and learn it in order to be successful among their peers who have put in the time to do so. (Shocker, I know.) As for playing a recent warlock and all that jazz I really don't have much to prove to you, brother. I did all that in my earlier years of playing SK and while i'm not trying to toot my own horn I'm pretty well respected by the veteran player base for being one of the more dominant players in top tier PK.

I'm just trying to help you with what is clearly an issue of operator error.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 8:13 pm 
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New "magic" elemental with a dispelling touch attack.

Boom.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 10:46 pm 
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Kin wrote:
No, you don't understand[...]your opinion is invalid.


Go home Kin, you're drunk.


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