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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Mon Aug 12, 2013 4:43 pm 
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Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Wasn't saying that I don't appreciate the changes at all. Its a damn good thing they are still contributing to the game and making code changes. As far as I know, this is all done pro bono.

I just don't agree with peoples opinions that swashies are now OP, nor do I agree with the people advocating that changes be made to skills that JUST came out for a class that they haven't even rolled and tried 1st hand.

The people debating it either haven't rolled a swash since the update, or they don't play the game anymore, but still wish to chime in on forum topics.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Mon Aug 12, 2013 5:04 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
archaicsmurf wrote:
Just want to clarify something regarding the loyalty tokens being awarded for great victory?

When an inner guardian is approached, the number of PCs that are grouped at the time of an attack is recorded/noted by the game. And simultaneously, the number of current players of the defending HQ is recorded/noted? Now. Only those defending PC's who are in the HQ? Damage attacking PC's?

I've not experienced the victory affect very frequently so I am a bit confused as to how it works.

I won't give the exact methodology because that leads to people just trying to cheat the system.

If you are attacking, and the odds were close to even, and you take the relic, and you don't get a great victory bonus?
-OR-
If you are defending, and the odds were even or against you, and you defend the relic, and you don't get a great victory bonus?

Send me an email with time, date and who you believe was present on each side of the battle. Send logs if available. All of the CRS battle data is logged and so I will at least know who the system believed was on each side and can attempt to determine if there was a bug.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Mon Aug 12, 2013 5:07 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I did not mean that I should have gotten the affect in a recent raid. I mean that in all my years of playing the game, a character of mine has probably only had the affect granted once or twice. Hence why I don't really understand how it works and how to optimize receiving it. As it is a nice affect and now has the added bonus of rewarding loyalty tokens.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Mon Aug 12, 2013 5:25 pm 
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Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
If you use the new self defense boots, do they apply any AP or are they like ki-straps?

Also
- Improved hit points for animated dead
- Wights now have curse touch instead of plague touch
Win.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Mon Aug 12, 2013 5:36 pm 
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Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
They're not armor pieces, so no AP.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Mon Aug 12, 2013 5:46 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
FinneyOwnzU wrote:
Dulrik wrote:
- Taunt updated to debuff peak intelligence

Any plans for a similar change to weaken and/or feeblemind in a future update?

Not currently, but perhaps there will be if you keep taunting me about it.

Quote:
Since taunt now lowers peak intelligence, was the amount of intelligence debuffed adjusted downward or left the same?

Not going to answer. Feel free to comment after some weeks have passed about whether you feel it is too strong or too weak.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Mon Aug 12, 2013 5:53 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
archaicsmurf wrote:
I did not mean that I should have gotten the affect in a recent raid. I mean that in all my years of playing the game, a character of mine has probably only had the affect granted once or twice. Hence why I don't really understand how it works and how to optimize receiving it. As it is a nice affect and now has the added bonus of rewarding loyalty tokens.

The reason you've never gotten it is because attackers prefer to rush a keep only when nobody is online to defend it. I'm honestly not expecting many people to receive this bonus. But if they do, it means it has made the game more fun because players are fighting each other instead of mowing down NPCs in the dead of night.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Mon Aug 12, 2013 9:01 pm 
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Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
archaicsmurf wrote:
Given the buffs to the boulder skill, coupled with juggle, I propose that the loyalty token cost of a giant swashbuckler be upped to 60 or 80.


The cost of giant swashies was increased shortly after the implementation of expanded race/class selections. I think only one person rolled one of these at the low cost before it was adjusted to a more appropriate cost.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Mon Aug 12, 2013 10:20 pm 
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Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Restoration heals the soul of those who have had their life's experience
drained by the use of undead or necromancers who use the energy drain ability.

All experience recently lost by the victim will be restored, but take heed of
this caveat - only experience lost since the victim's last birthday can be
recovered!

So you are saying I should only energy drain people on the eve of their birthday? :devil:


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Tue Aug 13, 2013 1:18 am 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Dulrik wrote:
ObjectivistActivist wrote:
Why don't griffons share the centaur bonus for kick, given that their kicks come with claws/talons?

Actually, they do. They are both considered quadrupeds.


Will griffons be receiving innate kick? The new helpfile for kick suggests they might, if they're considered quadrupeds.


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