Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Nov 22, 2024 6:20 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 99 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next
Author Message
 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Fri Aug 16, 2013 7:18 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I am pretty sure you're misunderstanding the new skill. It doesnt take away anything that was already possible. It's adding an ability that was previously impossible.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Fri Aug 16, 2013 8:14 pm 
Offline
Mortal

Joined: Mon Jul 30, 2007 6:28 pm
Posts: 314
All I know is before rogues could shoot a 1h crossbow while holding a dagger. Now they can't. I'm not sure what happened to make it affect rogues. But I know that it did...


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Fri Aug 16, 2013 11:13 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Have you tried making sure you wear the dagger first?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 7:37 am 
Offline
Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
Revel wrote:
I believe rogues/assassins have always been portrayed as dancers/bards. I remember a rogue played as a bard who was Paragon at Novice or Initiate or some such. And this was before the bard class was even implemented.


Im pretty sure you're referring to Grai Jongleur, who was Wert's last character before being promoted to the immstaff. He only played a rogue because we knew that bards, when implemented, would be adventurers, not warriors, and he was playing this character with a pacifist mentality. It doesn't mean rogues are more nimble than swashbucklers, it just means that was the closest approximation at the time to replicate what a future bard might be.

Juggling is naturally the realm of a bard/entertainer. It is a skill perfectly suited for them. The nimble, dual wielding swashbuckler with their flashy style are also perfectly suitable for this.

If this has truly changed something that had been possible for rogues, I can assure you that it had been a bug/oversight if rogues had previously been able to dual wield in the fashion that you describe. Im dubious as I've never seen a rogue dual wield crossbow & dagger, but if it had been possible before, and not now, you can read that as an unintentional code fix resulting from the addition of the brand new juggle skill, not as a "debuff" of rogues.

I'd actually be very interested to see a log depicting a rogue dual-wielding a crossbow & dagger. Would have been an odd bug to have gone unnoticed for so long.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 7:59 am 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
dalamar wrote:
I'd actually be very interested to see a log depicting a rogue dual-wielding a crossbow & dagger. Would have been an odd bug to have gone unnoticed for so long.


One used to be able to wield, and use, hand crossbows in the off hand regardless of what was in the main hand.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 8:13 am 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Hey, Dulrik, I just got around to reading the list of updates. I wanted to give you props for what looked like a well thought out list that included a bunch of positive changes that probably took a good amount of time and effort on your part. I haven't played in a long time, but I'd still like to thank you on behalf of the pbase.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 9:00 am 
Offline
Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
grep wrote:
dalamar wrote:
I'd actually be very interested to see a log depicting a rogue dual-wielding a crossbow & dagger. Would have been an odd bug to have gone unnoticed for so long.


One used to be able to wield, and use, hand crossbows in the off hand regardless of what was in the main hand.


Really? I've obviously not spent much time ever using hand crossbows. :)
This cracks me up, I think we can safely say that was a bug in the code that just slipped under our radar for a long time, but D will correct me if Im wrong.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 9:37 am 
Offline
Mortal

Joined: Mon Jul 30, 2007 6:28 pm
Posts: 314
dalamar wrote:
grep wrote:
dalamar wrote:
I'd actually be very interested to see a log depicting a rogue dual-wielding a crossbow & dagger. Would have been an odd bug to have gone unnoticed for so long.

One used to be able to wield, and use, hand crossbows in the off hand regardless of what was in the main hand.


Really? I've obviously not spent much time ever using hand crossbows. :)
This cracks me up, I think we can safely say that was a bug in the code that just slipped under our radar for a long time, but D will correct me if Im wrong.



I sure hope this isn't the case! It is pretty much the only way aside from true sight that a rogue can deal MI and SS... But if indeed it was a bug then I will accept it and concede. But hopefully it isn't.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 11:32 am 
Offline
Mortal

Joined: Sun Jun 10, 2012 2:26 pm
Posts: 156
That was how Nyde used to roll, hand crossbow and one-handed dagger. I definitely have logs of it in action if people want to see.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 11:59 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Baldric wrote:
Hey, Dulrik, I just got around to reading the list of updates. I wanted to give you props for what looked like a well thought out list that included a bunch of positive changes that probably took a good amount of time and effort on your part. I haven't played in a long time, but I'd still like to thank you on behalf of the pbase.

Thanks. Complements are relatively rare and always welcome!


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 99 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 102 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group