Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Dec 22, 2024 12:35 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Weapon Accuracy
PostPosted: Fri Oct 11, 2013 8:44 pm 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Quote:
help accuracy
No help on that word.


What does it impact?

Probability to be parried? Blocked? Riposted? Dodged?


Top
 Profile  
Reply with quote  
 Post subject: Re: Weapon Accuracy
PostPosted: Sun Oct 13, 2013 12:44 am 
Offline
Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
From help enchant

- accuracy: improves chance to hit, parry, disarm and penetrate armor.


Top
 Profile  
Reply with quote  
 Post subject: Re: Weapon Accuracy
PostPosted: Mon Oct 14, 2013 1:01 pm 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
How does that work with natural weapons?


Top
 Profile  
Reply with quote  
 Post subject: Re: Weapon Accuracy
PostPosted: Mon Oct 14, 2013 2:14 pm 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
archaicsmurf wrote:
How does that work with natural weapons?


With no spells/eq it is purely based on your size, str, skills (self defense/brawling/wild fighting). In other words, generally sucks to be weaponless. Never really seen anyone using brawling/wild fighting eq before and most likely that is because they suck.


Top
 Profile  
Reply with quote  
 Post subject: Re: Weapon Accuracy
PostPosted: Mon Oct 14, 2013 2:31 pm 
Offline
Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
archaicsmurf wrote:
How does that work with natural weapons?

Spells and skills like bless and fury that raise acc should buff your parry chance with claws as a griffon, although I haven't really tested that out and as galactus pointed out, str is a contributing factor.
Wild fighting is generally not too accurate, and Im not certain if your parry chance is based off of that accuracy.


Top
 Profile  
Reply with quote  
 Post subject: Re: Weapon Accuracy
PostPosted: Wed Oct 16, 2013 5:20 pm 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Follow-up question.

Quote:
Syntax: stance <aggressive|neutral|defensive>

Your stance determines how you react to combat. Aggressive combatants
are more likely to hit and will dish out more damage but are also more
likely to be hit themselves and expend more energy when attacking.

Defensive combatants are less likely to be hit and can concentrate on using
their shield for increased effectiveness and leg defense but have a reduced
rate of attack with both weapons and spells.


Neutral combatants have neither benefits nor penalties.
Stance also affects rescue.


Does mood defensive also increase probability to parry?


Top
 Profile  
Reply with quote  
 Post subject: Re: Weapon Accuracy
PostPosted: Wed Oct 16, 2013 10:10 pm 
Offline
Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Anyone feel free to correct me if you know otherwise..

I think mood defensive actually decreases parry chance, but increases dodge/shield block chance.

With my recent swashbuckler, if someone was wielding a weapon, it felt as if it was more beneficial for me to be mood aggressive.

With mood defensive, I definitely saw more armor deflections and dodges, but a noticeably smaller number of parries landed.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 54 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group