ninja_ardith wrote:
This just rewards the style of play of setting the aggressive stance, and bashing your opponent to submission so he loses the bonuses of his stance. The defensive stance is now worthless, I'm not sure about the hedgehog stance, but if it holds the same chance as other stances to avoid being knocked prone, it's worthless as well.
I don't like that it rewards front-line melee that use aggressive stance by making it harder to knock them prone after the first bash/trip. The code is in effect putting them in a better stance, without any input from the player. Conversely, it punishes front-line melee that use defensive stance by making it easier to keep them prone.
This update is counter-intuitive and to be blunt - scrub friendly. It punishes players for using the correct stance (defensive) in the front row and rewards players that sit in aggressive stance and go mongoloid/HAM in PK.
I still don't understand why you are getting upset. This update serves to balance the game even more and I don't understand why you fail to see that.