Shattered Kingdoms

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 Post subject: Finesse for Scouts
PostPosted: Tue Nov 19, 2013 6:49 pm 
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Joined: Wed Sep 21, 2005 2:21 am
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SK Character: Xasuki
Ready go!


Seriously though, Finesse for scouts. It would work similarly to swashies but remove the blades talk. Help to find the chinks in armor, especially for those pesky heavy armored foes. Discuss.


Chris


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 Post subject: Re: Finesse for Scouts
PostPosted: Tue Nov 19, 2013 7:20 pm 
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Joined: Mon May 19, 2008 5:06 am
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Location: Seattle
SK Character: Theodoric
Swashbucklers get 2 weapon classes. They have to be front row to do damage without heavy armor themselves.

Scouts get several weapon classes including reaching weapons, and improved range weapons. They may choose to be in the front, middle or back row at whim. Where are you going with this?


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 Post subject: Re: Finesse for Scouts
PostPosted: Tue Nov 19, 2013 7:28 pm 
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I think he's saying that scouts need an accuracy boost to bows or have a slight piercing effect vs Hvy armor. Bowmanship. Make it so.


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 Post subject: Re: Finesse for Scouts
PostPosted: Tue Nov 19, 2013 7:30 pm 
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Joined: Thu Jun 22, 2006 8:43 am
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Pass.


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 Post subject: Re: Finesse for Scouts
PostPosted: Tue Nov 19, 2013 7:43 pm 
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jreid_1985 wrote:
I think he's saying that scouts need an accuracy boost to bows or have a slight piercing effect vs Hvy armor. Bowmanship. Make it so.


I understand what he's saying - I'm saying he, and you, are wrong because scouts do really well against everything that's not heavy armor, and their advantage over heavy armor/finesse warriors is that they get to stand in the 3rd row and recall if their pet dies. They don't need any more help.


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 Post subject: Re: Finesse for Scouts
PostPosted: Tue Nov 19, 2013 9:01 pm 
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patrisaurus wrote:
jreid_1985 wrote:
I think he's saying that scouts need an accuracy boost to bows or have a slight piercing effect vs Hvy armor. Bowmanship. Make it so.


I understand what he's saying - I'm saying he, and you, are wrong because scouts do really well against everything that's not heavy armor, and their advantage over heavy armor/finesse warriors is that they get to stand in the 3rd row and recall if their pet dies. They don't need any more help.


Arguably, swashbucklers and pistolero it up with hand crossbows. Also, arguably, the front row status of a swashbuckler is less of a weakness and more of a tactical decision with recent tweaks.

I'm not sure how convinced I would be by either of those arguments, but they could be made to challenge said understanding, at least.


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 Post subject: Re: Finesse for Scouts
PostPosted: Tue Nov 19, 2013 9:48 pm 
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Not really. A swashbuckler who utilizes juggle to get multiple attacks gives up utilizing finesse, a reasonable price paid for getting the tactical benefit of not being in the front row. If anything that is consistent with the current Scout skillset. Swashbucklers also do not get a buff pet to use as a tank so are therefore electing to do this from the 2nd row, a terrible tactical decision.

As to arguments that "could be made", of course you could make any number of stupid arguments, [FLAME REMOVED].


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 Post subject: Re: Finesse for Scouts
PostPosted: Tue Nov 19, 2013 11:12 pm 
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Well if you feel that way, then that is your opinion. I would be happy to just get something to negate the wind affecting my accuracy. I happen to live in a city that almost always has gale force winds blowing, and it gets somewhat annoying when the effectiveness of one of your main weapons is determined by weather conditions.


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 Post subject: Re: Finesse for Scouts
PostPosted: Wed Nov 20, 2013 10:04 am 
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Please help buff my current class.


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 Post subject: Re: Finesse for Scouts
PostPosted: Wed Nov 20, 2013 10:07 am 
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Joined: Wed Sep 21, 2005 2:21 am
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SK Character: Xasuki
Lambeauistic wrote:
Please help buff my current class.


Post something helpful to the arguement one way or the other, but don't post just to be a tool troll.

Chris


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