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 Post subject: Re: Questions
PostPosted: Thu Nov 28, 2013 9:08 pm 
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Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Aelandron wrote:
What if the innate skills are supposed to be class skills too?


Innate are under the same restrictions as OA described above, aside from poly...maybe. Haven't tested it though.


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 Post subject: Re: Questions
PostPosted: Thu Nov 28, 2013 11:39 pm 
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Mortal

Joined: Thu Oct 24, 2013 3:27 am
Posts: 47
Code:
Innate    - hide               (superb)      sneak              (superb)     
Amateur   - dagger             (superb)      flail              (very good)   
            mace               (superb)      sling              (superb)     
            staff              (very good)   scrolls            (very good)   
            staves             (very good)   swim               (very good)   
            taslamaran tongue  (mastered)    uxmaln tongue      (superb)     
            zhensh tongue      (superb)      empire tongue      (very good)   
            sylvan tongue      (superb)      deep tongue        (very good)   
            taslamaran writing (mastered)    uxmaln writing     (average)     
            deep writing       (good)       
Novice    - meditation         (mastered)   
Initiate  - crossbow           (very good)   
Apprentice- self defense       (good)        trance             (superb)     
Journeyman- shield block       (good)        endurance          (good)       
Veteran   - second attack      (good)       
Expert    - brew               (not learned)



hide and sneak were innate. Dagger was mastered.

Code:
Status: Veteran(3)        Race: Halfling         Class: Priest         o
 o   Kingdom: Taslamar      Religion: Mira                                   o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o     Coins: 1 platinum, 5 gold, 4 silver, 2 copper                         o
 o  Carrying: 6/16 items                    Load: 50.9/182.0 pounds 


I am wearing little, not overweight.

Wearing:

Code:
You are using:
<worn on head>       a red bandana (superb)
<worn on legs>       a pair of deerskin leggings (superb)
<worn about body>    a heavy black cloak (very good)
<both hands>         (Humming) a wicked-looking jade flanged pole-mace (superb)



My weapon:

Code:
look pol
This flanged pole mace has been crafted from jade and has lethal spikes
and barbs emerging out of the blunt head of the weapon.   

This flanged pole-mace is a small-sized mace made of jade.



I die way too much.


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 Post subject: Re: Questions
PostPosted: Fri Nov 29, 2013 12:08 am 
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Mortal

Joined: Thu Oct 24, 2013 3:27 am
Posts: 47
Code:
 o    Status: Veteran(3)        Race: Halfling         Class: Priest         o
 o       Age: 31                 Sex: Female            Size: Small          o
 o Alignment: Unprincipled Handiness: Right handed  Religion: Mira           o
 o      Born: Frost Giant 15, 1271                  Birthday: 127 days       o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o       STR: Strong             INT: Genius             WIS: Wise           o
 o       DEX: Nimble             CON: Healthy            CHA: Sociable       o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o Carrying capacity: 16 items with a maximum weight of 172.0 pounds.     


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 Post subject: Re: Questions
PostPosted: Fri Nov 29, 2013 12:23 am 
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Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
If you look at the leggings, I bet it will say that it is made of leather, a light armour. Being a priestess of Mira, you can wear cloth items from help armor2 comfortably. Anything heavier will start downgrading your skills and spells.

The bandana will be cloth and I believe the cloak is as well, but I don't remember if that slot affects skills and spells. Weapons and jewelry/trinkets, things on your ears, neck, fingers, wrists, held and symbol, can be of any material without affecting this.


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 Post subject: Re: Questions
PostPosted: Fri Nov 29, 2013 12:44 am 
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Mortal

Joined: Thu Oct 24, 2013 3:27 am
Posts: 47
Code:
look leggings
These plain deerskin leggings have been dyed dark green and sewn together
with a strong brown thread.  They are simple in design but seem durable.   

A pair of deerskin leggings is made of leather and size medium.



Wow...

I thought deerskin would be like fur.

Code:
remove leggings




Code:
Innate    - hide               (mastered)    sneak              (mastered)   
Amateur   - dagger             (mastered)    flail              (superb)     
            mace               (superb)      sling              (superb)     
            staff              (very good)   scrolls            (very good)   
            staves             (very good)   swim               (very good)   
            taslamaran tongue  (mastered)    uxmaln tongue      (superb)     
            zhensh tongue      (superb)      empire tongue      (very good)   
            sylvan tongue      (superb)      deep tongue        (very good)   
            taslamaran writing (mastered)    uxmaln writing     (average)     
            deep writing       (good)       
Novice    - meditation         (mastered)   
Initiate  - crossbow           (very good)   
Apprentice- self defense       (good)        trance             (superb)     
Journeyman- shield block       (good)        endurance          (very good)   
Veteran   - second attack      (very good)   
Expert    - brew               (not learned)


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 Post subject: Re: Questions
PostPosted: Fri Nov 29, 2013 9:48 am 
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Mortal

Joined: Wed Aug 10, 2011 2:00 pm
Posts: 788
Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
In this case it wouldn't be.Deerskin, buckskin, doeskin are all hides that are more like soft leather.



Don


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 Post subject: Re: Questions
PostPosted: Fri Nov 29, 2013 11:22 am 
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Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
There is a deer that wanders around whose hide is suede if you really want to wear deer hide that won't affect your skills and spells.


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 Post subject: Re: Questions
PostPosted: Sat Nov 30, 2013 7:44 am 
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Mortal

Joined: Sat Dec 08, 2012 5:41 pm
Posts: 234
Location: New Brunswick, Canada
SK Character: Prindle
Does a character's total amount of available concentration increase with level, or do spells/skills with a concentration cost lower in value as you gain levels?

Or is concentration solely based on stats?


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 Post subject: Re: Questions
PostPosted: Sat Nov 30, 2013 7:55 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Aelandron wrote:
Does a character's total amount of available concentration increase with level, or do spells/skills with a concentration cost lower in value as you gain levels?

Or is concentration solely based on stats?


Concentration is a pool that is solely determined by intelligence (with the exception of bards, whose dex also plays a role). Being in combat, current position (standing, resting, sleeping, etc), number of enemies hitting you (up to 3), all play a role in determining the current limitations on your concentration pool, but the base total is determined only by your int stat.


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 Post subject: Re: Questions
PostPosted: Sat Nov 30, 2013 2:13 pm 
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Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
I could be wrong about this and plz let me know if I am but I've noticed there is a bit

of extra mana drain depending on your intel level. For example, if a spell was heavy

concentration at 15 intel but becomes moderate concentration at 20 and up, the

moderate held spell grants less mana drain for each tick. Now my question is, if a

spell remains moderate at 20-25 concentration, would a person with 25 intel actually

experience less mana drain per tick than a person with 20 even if the spell remains

moderate for both people, or is it essentially the same?


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