Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: SK on an Ipad.
PostPosted: Tue Apr 02, 2013 1:19 pm 
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Joined: Wed Sep 21, 2005 2:21 am
Posts: 523
Location: Out and about
SK Character: Xasuki
The paid apps aren't much better.


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 Post subject: Re: SK on an Ipad.
PostPosted: Tue Apr 02, 2013 1:32 pm 
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Joined: Sat Mar 09, 2013 4:56 am
Posts: 59
Location: Milwaukee, WI
Rodwen wrote:
Not even iMud stood up to your rigorous tests?


Oh yeah, super rigorous! Clearly you want a thorough review of all the clients I bought, so I will provide you one later!


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 Post subject: Re: SK on an Ipad.
PostPosted: Tue Apr 02, 2013 5:16 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Best solution was already stated. Throw the ipad in the trash and get an android device.


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 Post subject: Re: SK on an Ipad.
PostPosted: Thu Apr 04, 2013 8:11 am 
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Joined: Tue Jan 25, 2011 6:55 pm
Posts: 74
http://forums.zuggsoft.com/forums/viewt ... p?p=155588

This sounds awesome! Hahahah.


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 Post subject: Re: SK on an Ipad.
PostPosted: Mon Dec 09, 2013 2:10 pm 
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Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Lambeauistic wrote:
IIISheets wrote:
HEY Big D! Make a rockstar mud client for iPad, and make some mooooolah!


Call it iKingdoms and use the revenue to buy ad space help to increase the pBase of SK. Enlist Finney's help to make it the sexiest of sexy client apps and any mudder on the Earth will pay the $2.99 for the app. I'm sure there are other coders who would donate some time to help make it cool.

But, from what I understand from the devs I work with, apple app coding is a pain in the rear.


Not a bad idea considering retro-gaming is so hawt these days.


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 Post subject: Re: SK on an Ipad.
PostPosted: Mon Dec 09, 2013 2:54 pm 
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Joined: Tue Sep 14, 2004 1:02 am
Posts: 1585
Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
alvarro wrote:
Lambeauistic wrote:
IIISheets wrote:
HEY Big D! Make a rockstar mud client for iPad, and make some mooooolah!


Call it iKingdoms and use the revenue to buy ad space help to increase the pBase of SK. Enlist Finney's help to make it the sexiest of sexy client apps and any mudder on the Earth will pay the $2.99 for the app. I'm sure there are other coders who would donate some time to help make it cool.

But, from what I understand from the devs I work with, apple app coding is a pain in the rear.


Not a bad idea considering retro-gaming is so hawt these days.



I could do any graphics you need :P


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 Post subject: Re: SK on an Ipad.
PostPosted: Mon Dec 09, 2013 3:05 pm 
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Galactus wrote:
Best solution was already stated. Throw the ipad in the trash and get an android device.


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 Post subject: Re: SK on an Ipad.
PostPosted: Mon Dec 09, 2013 3:14 pm 
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Hey just thought of something that would be cool: Give it voice recognition that is especially tuned to recognizing common commands, races and text already on screen and so forth.


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 Post subject: Re: SK on an Ipad.
PostPosted: Mon Dec 09, 2013 4:05 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
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alvarro wrote:
Hey just thought of something that would be cool: Give it voice recognition that is especially tuned to recognizing common commands, races and text already on screen and so forth.


Never used it but heard good things about:

http://shop.nuance.com/store/nuanceus/html/pbpage.dragon-landing-2012-v2

For voice to text software.


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 Post subject: Re: SK on an Ipad.
PostPosted: Sun Jul 01, 2018 8:34 pm 
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Joined: Tue Jun 26, 2018 12:05 pm
Posts: 1
I use MUDRammer on ipad decent enough. Though you never really want to get engaged in extremely controversial debates while on the ipad I've found. It does in a pinch though.


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