maxman wrote:
The biggest reason for this is because the majority of the player base aren't teens any more. Most of us don't have the time to really solo explore and really learn the game like the guys who've been doing it since they were in middle school.
Why are you trying to explore solo? Most of the higher level areas require a group, so if you are attempting to go it alone - you are forcing a square peg into a round hole. Out of curiosity, how long do you think it takes to explore the Outer Planes or Temple of Murder?
You don't have three to fours hours to devote to that? That's about how long it took Vedic and my character to do it when the zones were added to the game. There are still plenty of "secrets" and zones that I have never explored and I have played for many years. You don't need to know all the "secrets" and have extensive knowledge of every zone to be competitive or have fun.
Vera wrote:
The first thing the mud needs, in my opinion, is a channel for newbies. People could roleplay some but would be mostly ooc, to ask and answer any question, but this shouldn't be such a problem, because most communication with new players has to be ooc anyhow, to explain mechanics. Apart from many other things, it would help new players to get in contact with each other, that is, to make friends.
I really hope that never happens. I am already ambivalent about global cabal/tribunal channels.
theDrifter wrote:
The learning curve is too huge and I don't want to have secret chats with someone OOC to learn how to do a necropolis quest, or comb through logs to see what the path to the ToM is, then write it down so I can run it on my next characters.
This sort of dove tails into what Maxman was arguing. I recall the first time I did the quests to get the jade icon and tryptich, and I think it took a few hours and my character died once to aggro NPCs. You don't have a few hours to devote to exploration over the lifetime of a character?