I voted for
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Revamp quests for transparency (better hinting, quest chains)
I think this would be an
excellent addition to the game, even though I also feel like it's probably one of the most difficult in terms of gruntwork required (and would require re-working the existing quest info system as well, which seems like it only supports one message per quest as opposed to a "state" of quest as well). One of the annoying things I often found with SK was the extreme difficulty in figuring out some quests, and in many cases there are just some NPCs whose scripts are outright broken when you get down to it. One of the most frustrating things ever is to forget what a certain NPC told you to do, but to be completely unable to figure out what he wanted because you don't remember the keyword for him to repeat his information (or, even worse, the keyword doesn't exist). I've lost count of how many times I've watched a certain matron swirl her drink around while I sat flustering about trying to figure out how to get the daggum deep-elf to talk to me!
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Out of game communication (Ex: CB/TB Channels on FB messenger, note boards via forums, email notifications for game events)
I'm not too sure what this means, but it does seem like it would be nice to be able to incorporate SK happenings into a messaging system. I sorta like the idea of being able to schedule cabal raids, for example.
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Official info sharing (Wiki and/or Guide Forums)
I know that one of the big things about SK is the protection of numbers/information, and the elimination of global OOC channels, but sometimes that stance can seem very prohibitive to new players. While I certainly am not a fan for advocating an official place to just spoil IC secrets for people or to encourage people to cheat via using a wiki to solve quests for them, there are a lot of mechanical issues that new players who are mechanically minded would really be able to benefit from. A set of official guide forums for character building, min/maxing ideas, leveling tips, enchanting goals, and even PvP guidelines could, in my opinion, really be helpful to some players. A lot of players don't really enjoy the mechanical side of SK because they simply aren't aware of the implications of their character stats, and as a result just feel powerless, and I think that having an official open forum to bring up strengths and weaknesses of certain classes and builds would make the otherwise unapproachable task of character planning for new players much more palatable.
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Tradeskills (forging, dyeing, mining, etc)
Everyone wants this. The problem is that it feels like it's by far the most demanding task of development time, and unless the underlying concepts would have no mechanical benefit (which would make them lame) then it would certainly introduce another balancing mechanism into the game as well. I think there are a lot of other options to improve SK that would take a lot less time and introduce fewer problems, and it may be better to tackle tradeskills after those.