Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Tue Nov 26, 2024 1:07 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 204 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21  Next
Author Message
 Post subject: Re: What would excite you to play?
PostPosted: Wed Jan 01, 2014 11:10 am 
Offline
Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Ninja's


Top
 Profile  
Reply with quote  
 Post subject: Re: What would excite you to play?
PostPosted: Wed Jan 08, 2014 9:23 am 
Offline
Mortal

Joined: Wed Nov 05, 2003 8:01 am
Posts: 480
Location: Greece
Hi everyone, happy new year!

I have not been around much lately for a lot of issues non-related to the game. This period will be extended but I would like to grab the chance here to post my own shortlist on a few things that could help the game (in my opinion always).


1.Create a more comprehensive character/combat manual
-or link to sites that already have them-
This will help newbies mostly. Saves,max race stats/pools, how attributes affect combat/pools etc are all majorly important for the newcomer. They need to have access to such information.

2.Allow some numerical values where possible
At least for major stats. It is just inconvenient for all. Put it as a paid feature. Or have players unlock this with TOKENS. Simply forbidding this for all, costs in player numbers imo.

3.Allow house property
Owned keys are fine and allow much RP but I would still like to see ability to maintain a house (with a saving container perhaps). Imms could put up self-written description (again paid feature or tokens)

4.Automatically scheduled battle events
Like the raids in Exile that used to happen a long time ago (about the time I started playing). Such events can keep conflict interest high.

5.Improve regen rates when not in battle
Perhaps the biggest change but also the most needed one.Personally, as I grow older I find it less and less interesting to play a Spellcaster class (even if I prefer them) due to the slow regen rates. Even with full awareness to match the tick is not enough anymore.

These few and best wishes to all for a creative 2014 ;)


Top
 Profile  
Reply with quote  
 Post subject: Re: What would excite you to play?
PostPosted: Wed Jan 08, 2014 12:45 pm 
Offline
Mortal

Joined: Mon Oct 22, 2012 10:41 am
Posts: 246
KOBOLD BARD!


Top
 Profile  
Reply with quote  
 Post subject: Re: What would excite you to play?
PostPosted: Wed Jan 08, 2014 8:40 pm 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
In terms of Revenger's #3, I think it could be done without clogging up everything by it only be allowable to fully purchase after the first age tick.


Top
 Profile  
Reply with quote  
 Post subject: Re: What would excite you to play?
PostPosted: Sat Jan 11, 2014 9:30 am 
Offline
Mortal

Joined: Sat Dec 01, 2012 11:37 am
Posts: 89
Revenger wrote:
5.Improve regen rates when not in battle
Perhaps the biggest change but also the most needed one.Personally, as I grow older I find it less and less interesting to play a Spellcaster class (even if I prefer them) due to the slow regen rates. Even with full awareness to match the tick is not enough anymore.


This would be amazing.


Top
 Profile  
Reply with quote  
 Post subject: Re: What would excite you to play?
PostPosted: Sun Jan 12, 2014 4:46 am 
Offline
Mortal

Joined: Wed May 02, 2012 4:58 am
Posts: 700
Location: Rolling in the Grave
SK Character: Gailehn, Stephanov
Lambeauistic wrote:
Revenger wrote:
5.Improve regen rates when not in battle
Perhaps the biggest change but also the most needed one.Personally, as I grow older I find it less and less interesting to play a Spellcaster class (even if I prefer them) due to the slow regen rates. Even with full awareness to match the tick is not enough anymore.


This would be amazing.


And fix regen when dead. A spirit is not very hungry nor thirsty, after all.


Top
 Profile  
Reply with quote  
 Post subject: Re: What would excite you to play?
PostPosted: Sun Jan 12, 2014 5:51 pm 
Offline
Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
According to samsara, there is such a thing as a hungry ghost!


Top
 Profile  
Reply with quote  
 Post subject: Re: What would excite you to play?
PostPosted: Sun Jan 12, 2014 6:09 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
I doubt SK's cosmology knows its kundalini shakti from its pratitya samutpatana.


Top
 Profile  
Reply with quote  
 Post subject: Re: What would excite you to play?
PostPosted: Sun Jan 12, 2014 6:43 pm 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Sorry, Slimer says that ghosts get hungry.

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: What would excite you to play?
PostPosted: Mon Jan 13, 2014 7:21 am 
Offline
TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
More end game stuff....would excite me to play. Thats about all I got. I thought trade skills was an excellent idea.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 204 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 66 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group