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 Post subject: Re: Alignments
PostPosted: Sun Jun 08, 2014 1:32 am 
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the_skaddict wrote:
Nobody is talking about the elephant in the room. Does area familiarity reset with the level reset or is going to take a char grinding for 200 hrs to re level? I personally don't care because alignment change is stupid but I feel bad for rper who pulls that trigger

Good question. Familiarity could be reset as part of this. Should be like doing it all again, but not harder than the first time.


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 Post subject: Re: Alignments
PostPosted: Sun Jun 08, 2014 2:36 am 
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Joined: Fri Jun 07, 2013 7:11 pm
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SK Character: Arkex, Chronis, Azoreth, Kyln
Dulrik wrote:
ninja_ardith wrote:
Restarting at level 1 for an alignment change is a dumb idea. Why do you suddenly lose all knowledge of how to [perform class abilities]?

I agree that it doesn't make a ton of sense at first glance, but you used a bad example. It can be rationalized somewhat in a fantasy game environment. Learning to cast spells as an evil mage might require components that required human sacrifice. You would have to relearn how to cast them in ways that were less evil. Similarly, an evil warrior might learn sword techniques that emphasize brutality and maximize pain. Again, this would need to be relearned.

But if you don't like going back to level 1, feel free to propose another mechanic that would be equally drastic and keep this change from happening to only the people who are willing to seriously sacrifice time and effort for their character development.


What if the first alignment change was free. I know I know. Just hear me out. Lets say a 'moderate' alignment change can be performed. for free. Evil to evil or good to good. I feel like a selfish character should be able to change to be good or bad.
I visualize more grey characters being created and seeing where their character takes them. They begin to lean closer to a certain faction and work down a different path. This could also stop so many people staying grey to avoid conflict. As soon as they have the reason to hate someone, they decide where their values lie and pursue them accordingly.

Perhaps alignment changes can only happen gradually. Once every monthly reboot and you have to work your way from principled to diabolic. To just go off the deep end and all of a sudden be crazy would be pretty tough.

Two questions though:
How does this affect faith. If you reset your alignment, are you also able to reset your faith? How would a priest of wisdom work out as an diabolic?

Also something else no one is considering is the drama that a character would have before the reset. You have enemies in game that aren't going to know you've switched alignment. If I wanna kill Brisbald and he's leveling in bakemono caves, he'd be an easy target and I'd be an ace hole for level patrolling a youngin.

Do we want to think of all our skills? Should they all get reset to 'good?' or even 'awful?' Just throwing that out there.

A new thought: A 'tree based' system of alignments. You have to take certain paths to get from your current alignment to the alignment of your choosing.


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 Post subject: Re: Alignments
PostPosted: Sun Jun 08, 2014 8:21 am 
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Dulrik wrote:
But if you don't like going back to level 1, feel free to propose another mechanic that would be equally drastic and keep this change from happening to only the people who are willing to seriously sacrifice time and effort for their character development.


Reset the level to half of what the current level is. The character already has a familiarity with what is going on in the world, but the realization of a changed world view has then uncertain as to how proceed so has to retrain the way they interact.


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 Post subject: Re: Alignments
PostPosted: Sun Jun 08, 2014 9:51 am 
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Dulrik wrote:
ninja_ardith wrote:
Restarting at level 1 for an alignment change is a dumb idea. Why do you suddenly lose all knowledge of how to [perform class abilities]?

I agree that it doesn't make a ton of sense at first glance, but you used a bad example. It can be rationalized somewhat in a fantasy game environment. Learning to cast spells as an evil mage might require components that required human sacrifice. You would have to relearn how to cast them in ways that were less evil. Similarly, an evil warrior might learn sword techniques that emphasize brutality and maximize pain. Again, this would need to be relearned.

But if you don't like going back to level 1, feel free to propose another mechanic that would be equally drastic and keep this change from happening to only the people who are willing to seriously sacrifice time and effort for their character development.


That's already taken care of in mood stun/kill. I don't see any argument why the fundamentals of combat for instance would change, and you'd have to relearn them. You might be less willing to use weapons that cause unnecessary pain, or aren't designed to kill but instead cause someone grief for the rest of their life. I'm also not sure why you think that picking up a weapon and using it isn't going to cause grievous damage to the victim.

I can only buy the spell argument for spells in like the [adhesive medical strip].


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 Post subject: Re: Alignments
PostPosted: Sun Jun 08, 2014 9:56 am 
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Joined: Mon May 19, 2008 5:06 am
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SK Character: Theodoric
Re: reset to level 1 -

I don't really understand how this is intended to be a deterrent when there are lots of players, myself included, who can hit GM in 30 hours give or take a few without any assistance.

Also don't quite grasp the logic that you'd have to entirely re-learn your class after an alignment change, but that's not a major problem in my head.


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 Post subject: Re: Alignments
PostPosted: Sun Jun 08, 2014 10:10 am 
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patrisaurus wrote:
Re: reset to level 1 -

I don't really understand how this is intended to be a deterrent when there are lots of players, myself included, who can hit GM in 30 hours give or take a few without any assistance.

Also don't quite grasp the logic that you'd have to entirely re-learn your class after an alignment change, but that's not a major problem in my head.


That's a great point.

Why not just slap a minor curse on a character and reduce her peak level to 40 after an alignment change?

If you do the publically decreed work, okay, but maybe changing a theoretically immutable part of your character has an impact on her sanity and power. Mechanically, it's a choice with lasting consequences rather than what essentially amounts to a setback of varying temporary nature depending on player familiarity with the game.


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 Post subject: Re: Alignments
PostPosted: Sun Jun 08, 2014 11:09 am 
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Dulrik wrote:
the_skaddict wrote:
Nobody is talking about the elephant in the room. Does area familiarity reset with the level reset or is going to take a char grinding for 200 hrs to re level? I personally don't care because alignment change is stupid but I feel bad for rper who pulls that trigger

Good question. Familiarity could be reset as part of this. Should be like doing it all again, but not harder than the first time.



This is my way of thinking, too, and that if you're not willing to relearn everything from a different perspective, maybe you're not as changed as you think.

patrisaurus wrote:
Re: reset to level 1 -

I don't really understand how this is intended to be a deterrent when there are lots of players, myself included, who can hit GM in 30 hours give or take a few without any assistance.

Also don't quite grasp the logic that you'd have to entirely re-learn your class after an alignment change, but that's not a major problem in my head.


I can't. I'm at 70ish hours to get to veteran with both the characters I've had get that far. I understand where you're coming from in that with all games, someone who has been playing for years will have an easier time at the same tasks than someone who is relatively new, but even if it is quick as it is for you, it is still a significant timesink and effort to make the journey again, and that is the part of it that makes it a decent tradeoff IMO.

RE Spells and such:

I don't think you should have to relearn spells, no. I don't think you should have to relearn combat skills no. I do think they should be set back to whatever the max you can train them to is without actual practice, to represent relearning the finer points of them. That's just opinion though.


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 Post subject: Re: Alignments
PostPosted: Sun Jun 08, 2014 11:12 am 
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Joined: Wed Sep 24, 2008 12:21 pm
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I'm against alignment changes. If you wanted to play a character of that alignment, then you should have rolled that alignment. I know some people think they're special little snowflakes that need attention, but they're not. Alignment is an immutable part of who the character is, much like their race and sex. If we can change our alignment, why not our race and our sex?

I'm also against class changes. The ridiculous [REDACTED] I've seen done in D&D sessions because of multi-class is just wrong.

Just do everybody a favor and roll a new character if you want this.


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 Post subject: Re: Alignments
PostPosted: Sun Jun 08, 2014 11:51 am 
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Joined: Tue Mar 18, 2014 10:14 pm
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Quote:
If we can change our alignment, why not our race and our sex?


c 'polymorph' minotaur

c 'change sex'

Aaand done.

Quote:
I visualize more grey characters being created and seeing where their character takes them. They begin to lean closer to a certain faction and work down a different path. This could also stop so many people staying grey to avoid conflict. As soon as they have the reason to hate someone, they decide where their values lie and pursue them accordingly.


This makes the most sense to me. Grey characters leaning towards good or evil. This already happens due to affiliations. Grey character is spotted helping baddies, goodies wreck their face due to affiliation. Vice versa. I don't see why a grey person couldn't decide to align at some point. As far as huge alignment changes go I have always believed that the alignment chosen is THE very core of any character, and any RP outside of that core is the ooc player leaking in to their PC.


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 Post subject: Re: Alignments
PostPosted: Sun Jun 08, 2014 12:14 pm 
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Yeah, 1 class has the ability to do those things. And if you lack the wand or scroll skill you don't get to do that period. And still the spells are only temporary. They don't change at root what you really are.


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