Shattered Kingdoms

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 Post subject: Re: What would excite you to play?
PostPosted: Thu Feb 06, 2014 6:05 am 
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Joined: Thu Mar 17, 2011 7:25 pm
Posts: 124
Haven't played in some years.

The most pressing issue that keeps me from playing is the time sink required. This is primarily related to enchanting. Requiring a lot of time creating useful gear makes people less likely to take risks and instead to go for clear superiority in combat. IF you lose, the frustration of losing all that time just wasn't worth it to me anymore.

As I have gotten older, married, and started a doctoral program, I enjoy games where I can play after a time away and still feel involved without having to spend many hours just to get to par.


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 Post subject: Re: What would excite you to play?
PostPosted: Thu Feb 06, 2014 6:38 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Ajon wrote:
Haven't played in some years.

The most pressing issue that keeps me from playing is the time sink required. This is primarily related to enchanting. Requiring a lot of time creating useful gear makes people less likely to take risks and instead to go for clear superiority in combat.

Enchanting has been improved dramatically IMO, with the update Dulrik put in. However, I completely relate to the time sink problem. I have similar issues.


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 Post subject: Re: What would excite you to play?
PostPosted: Fri Feb 07, 2014 8:35 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Achernar is right. I encourage you to come try the new enchanting system, Ajon.

Code Update 11/24/2012 - Enchantment Changes


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 Post subject: Re: What would excite you to play?
PostPosted: Mon Feb 10, 2014 3:56 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
On a related note, I realize that it's been a while, but are you open to the notion of tweaking the enchant system so that you can enchant stacking saves to armor? Not sure how anyone else feels after the amount of time since the last enchant change, but although the enchant changes were awesome I feel that it disproportionately buffed armor that has innate saves versus armor that doesn't: Armor that has innate will/fort on it is immensely more useful than armor that doesn't, since no level of enchanting can make up the difference. As a result, that means that there's a lot of armor that became very undesirable because of it.


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 Post subject: Re: What would excite you to play?
PostPosted: Mon Feb 10, 2014 5:28 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
While I would not rule it out entirely, I would say that some of the goals of the system were:

1. Continue to make pre-enchanted items command a premium over store-bought gear
2. Reduce the maximum (practical) attainable saving throw bonuses across the board

Rather than allowing stacking saves, I'd rather builders respond to even out the playing field for existing gear. Which means not just beefing up the sucky items but also shaving down the superlative ones.


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 Post subject: Re: What would excite you to play?
PostPosted: Sat Jun 07, 2014 9:20 pm 
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Joined: Thu Jun 05, 2014 7:55 pm
Posts: 20
let people buy land, a single wild square, and let them build a house or have it build.
maybe a player guild system


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 Post subject: Re: What would excite you to play?
PostPosted: Sat Jun 07, 2014 9:52 pm 
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Joined: Tue Apr 22, 2014 3:34 am
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Daigishere wrote:
let people buy land, a single wild square, and let them build a house or have it build.
maybe a player guild system


Yes, plz.


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 Post subject: Re: What would excite you to play?
PostPosted: Sun Jun 08, 2014 2:39 am 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
The Idea for a 'territories' type game for tribunals still would be the single greatest change in sk history.
(I can't state that as a fact, but an opinion)

Let countries begin taking over each other.

#Territories>CRS


...I promise to never hashtag on this site again.


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 Post subject: Re: What would excite you to play?
PostPosted: Sun Jun 08, 2014 2:48 am 
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Joined: Fri Jun 07, 2013 7:11 pm
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Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
Edoras wrote:
On a related note, I realize that it's been a while, but are you open to the notion of tweaking the enchant system so that you can enchant stacking saves to armor? Not sure how anyone else feels after the amount of time since the last enchant change, but although the enchant changes were awesome I feel that it disproportionately buffed armor that has innate saves versus armor that doesn't: Armor that has innate will/fort on it is immensely more useful than armor that doesn't, since no level of enchanting can make up the difference. As a result, that means that there's a lot of armor that became very undesirable because of it.


I think quite a bit of the armor that requires somewhat extensive pve should be beefed up. How long has it been since anyone has truly utilized the blue flame adamantite? All armor of good quality should be reevaluated. I don't think any armor out there is OP right now. But I could be wrong.


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 Post subject: Re: What would excite you to play?
PostPosted: Sun Jun 08, 2014 6:12 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Edoras wrote:
On a related note, I realize that it's been a while, but are you open to the notion of tweaking the enchant system so that you can enchant stacking saves to armor? Not sure how anyone else feels after the amount of time since the last enchant change, but although the enchant changes were awesome I feel that it disproportionately buffed armor that has innate saves versus armor that doesn't: Armor that has innate will/fort on it is immensely more useful than armor that doesn't, since no level of enchanting can make up the difference. As a result, that means that there's a lot of armor that became very undesirable because of it.


This has led to melee dominance. I'd only be in favor of switching enchantments from magical protection to armor protection. The only armor I could argue for it being beefed with saving throws is light armor. There's been a lot of love shown to heavy armors, but almost no love shown to items like mithril. This would help beef up the swashbuckler class a little bit.


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