Zavijah wrote:
I'm possibly going to be working on sprucing up some newbie areas. So I thought I'd start by asking you all your thoughts. I'd be especially interested in hearing from folks who have been through newbie areas as a new player in the last year or so.
Questions:
1. What newbie area is currently the best? Why?
2. What newbie area is currently the weakest? Why?
3. "Every good newbie area should..."?
4. "Whatever you do, be sure to include/not include..."?
5. What do you think would be a good addition to a newbie area?
I am assuming you are truly asking about an area from the positionality of a NEWBIE area and not merely as a STARTING area.
1. wert
2. wert
3. Every good newbie area should be bypassed by veterans via executing some skill necessary to play the game. Opening a hidden door revealed in a room description, reading a sign and saying a code word, and so on are all authentic performance filters that do not require self-important narratives.
4. Whatever you do, be sure to include OOC links to the online help, FAQ, and world map pages alongside sincere warnings about participating in the forums.
5. A good addition to a newbie area would be a series of questions similar to the stat-based halls of creation capable of helping a character decide on an alignment. It would produce a suggested alignment based on how a character answers questions about her beliefs and theoretical responses to various situations. The most time-consuming newbie mistake is getting alignment wrong.