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 Post subject: Code update 7/27/2014 Q&A
PostPosted: Sun Jul 27, 2014 12:40 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Kicking off the Q&A for the code update announcement made here.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Sun Jul 27, 2014 1:08 am 
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Mortal

Joined: Fri Jan 31, 2014 1:30 am
Posts: 191
Location: Yacolt, Washington
Code:
The redeem XPboost command can be used up to three times.  Each time
will permanently boost the XP gain of the character by 10% (to a max
of 30%) but each boost costs more tokens than the one before.  This
redeem boost DOES stack with the XP boost from Bonanza events.


How long before the Redeem XPboost wears off?


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Sun Jul 27, 2014 1:16 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Each time will permanently boost the XP gain of the character by 10% (to a max of 30%) but each boost costs more tokens than the one before.

Its for the life of the character.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Sun Jul 27, 2014 1:23 am 
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Mortal

Joined: Fri Jan 31, 2014 1:30 am
Posts: 191
Location: Yacolt, Washington
Achernar wrote:
Each time will permanently boost the XP gain of the character by 10% (to a max of 30%) but each boost costs more tokens than the one before.

Its for the life of the character.


Ah, had thought that was a typo.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Sun Jul 27, 2014 4:34 am 
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Mortal

Joined: Thu Sep 19, 2013 9:40 am
Posts: 355
Quote:
- Reduce max combat bonus/penalty due to size

Yes! Maybe non-giant characters will now be competitive in non-spell damage-based pvp again.

Quote:
Add wisdom and charisma penalties to charm person

Can we get an elaboration on this? I'd expect high charisma to be giving a bonus to charm person, not a penalty, though I may have just maxed out my charisma for RP purposes than anything else kek

Quote:
washbuckler Update:
- New <TBA> skill for swashbucklers
- New <TBA> skill for swashbucklers
- Existing swashbuckler skill statuses reorganized
- Added accuracy modifiers to riposte
- Reduced taunt chance when deaf instead of immune
- Reduce weapon damage bonus from taunt

- New loyalty token options:
-- redeem resurrection
-- redeem XPboost
-- redeem unspecialize



Awesome, awesome, AWESOME!


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Sun Jul 27, 2014 6:42 am 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Glathryn, the penalty is for victims of charm person. So, if you charm a swashie it won't have as great of a chance of taunting, just as an example.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Sun Jul 27, 2014 7:48 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Opey is correct.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Sun Jul 27, 2014 8:45 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Valkyrion wrote:
Code:
The redeem XPboost command can be used up to three times.  Each time
will permanently boost the XP gain of the character by 10% (to a max
of 30%) but each boost costs more tokens than the one before.  This
redeem boost DOES stack with the XP boost from Bonanza events.


How long before the Redeem XPboost wears off?


Hey, a change that will actually benefit me.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Sun Jul 27, 2014 9:58 am 
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Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
- Reduced taunt chance when deaf instead of immune

Ah the scrubclub patented resist taunt by deafness technique has been foiled!


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Sun Jul 27, 2014 10:45 am 
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Mortal

Joined: Tue Apr 22, 2014 3:34 am
Posts: 166
New uses for loyalty tokens sounds awesome. The rest of the posted announcements also sound interesting but other than the 'who' entry being alphabetized, I have not played enough/diverse enough pcs to likely be able to compare to what it was changed from to give good feedback. I do have a question, though:

Is there a comprehensive list anywhere of what costs what amount of LT (across the board for races)? If not, I think it would be awesome to see a helpfile added to the game which has such, and is referenced in the loyalty tokens helpfile. It might help the more newbish of us. It would certainly help me.

Edit to add: I really like the change to the who list.


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