Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Sun Aug 10, 2014 2:31 pm 
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theORplayer wrote:
Nokuro wrote:

It's supposed to be "where tactics and role-play collide." Not "where tactics always trump roleplay"


#1) You have to back up your words with actions in game (PK). By all accounts, the North and East should be rubble of cities and unable to be starting zones with how bad they were destroyed.

For the sake of the game, however, they are not. It is part of the 'suspension of disbelief' that you should have, being that you and your character are supposed to be separate. Something a vast majority of this community seem to not be able to cognate.


This was a bad point to make.

How does ninja-ganking newbs in the inn with mimic destroy a city? The main reason the Court did so well in these wars is because they very rarely did anything besides use mimic to gank specific PCs. It's not like you were marching through town with soldiers in tow.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Sun Aug 10, 2014 2:43 pm 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
Leadership is both an in character and out of character status. In every leadership role you answer both to the in character rulers of the kingdom and the patron of the faction when discussing out of character situations. In the same manner, the members must answer to the leader of the faction. Both areas are important.

A person gains extra faction commands when earning the leadership flag. They also gain access to the faction leader forum. Using both is a requirement as part of leadership. There is no way for it to be completely one or the other.

While I have no problem with the idea that such a dictator could exist in a fantasy world, it does not mean that participating in such a regime would be enjoyable without consenting to it out of character beforehand. At a certain point, when someone calls for mercy, a leader must decide what is best for everyone involved and if the play of their character opposes mercy, they should spell that out to everyone involved and understand the choice may very well cost them the leader position.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Sun Aug 10, 2014 2:50 pm 
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Achernar wrote:
At a certain point, when someone calls for mercy, a leader must decide what is best for everyone involved and if the play of their character opposes mercy, they should spell that out to everyone involved and understand the choice may very well cost them the leader position.


I can accept this answer. In terms of the leadership being IC and OOC, which takes precedence? Based on this it sounds like the OOC does. I am fine with this. I just enjoy clarification.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Sun Aug 10, 2014 3:00 pm 
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woahboy wrote:

This was a bad point to make.

How does ninja-ganking newbs in the inn with mimic destroy a city? The main reason the Court did so well in these wars is because they very rarely did anything besides use mimic to gank specific PCs. It's not like you were marching through town with soldiers in tow.



Newbs? That's a high and mighty pedestal you stand on. You should have fought them then, and shown the world how elite skillz you are.

I'm going to wager that they would have driven you into hiding, but that's neither here nor there.



But, when you kill all the leaders and high officials, then you effectively destroy the government and reduce all order to chaos.


That's how it would have happened. So no, when no one who leads or has authority is around and is always dead/hiding, your nation will crumble as a result.


My god, are all of you so detached from the idea of roleplay that you can't handle anything IC? Is this community so poisoned in the OOC nature of "lol leet pkers" that unless an imm does something directly, you don't consider it happening?

Just newbs dying? Really?


I'm starting to reconsider playing here pretty heavily given the past few weeks of just childish, immature, and self-aggrandizing behavior.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Sun Aug 10, 2014 3:04 pm 
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Baranov wrote:
Achernar wrote:
At a certain point, when someone calls for mercy, a leader must decide what is best for everyone involved and if the play of their character opposes mercy, they should spell that out to everyone involved and understand the choice may very well cost them the leader position.


I can accept this answer. In terms of the leadership being IC and OOC, which takes precedence? Based on this it sounds like the OOC does. I am fine with this. I just enjoy clarification.


I would think that IC trumps until OOC has an adverse enough affect on the clan (cabal/tribunal/religion) that the person is leading. I could be wrong though.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Sun Aug 10, 2014 3:06 pm 
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amandagreathouse wrote:
Baranov wrote:
Achernar wrote:
At a certain point, when someone calls for mercy, a leader must decide what is best for everyone involved and if the play of their character opposes mercy, they should spell that out to everyone involved and understand the choice may very well cost them the leader position.


I can accept this answer. In terms of the leadership being IC and OOC, which takes precedence? Based on this it sounds like the OOC does. I am fine with this. I just enjoy clarification.


I would think that IC trumps until OOC has an adverse enough affect on the clan (cabal/tribunal/religion) that the person is leading. I could be wrong though.

I like that answer.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Sun Aug 10, 2014 3:13 pm 
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My question is this then (not knowing the situation) was the person involved informed that if things don't change that it will be changed for them? It appears not, based on the previous posts. This could have been a learning opportunity for the player if he was confronted and told, "Hey, I understand your motivations of doing x, y, z, although it really doesn't help the game nor your faction (religion/cabal/tribunal). This is why it is hurting them: a, b, c. You see where I am coming from?"

Communication of expectations > Then assuming they just know it


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Sun Aug 10, 2014 3:15 pm 
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SK Character: Noragh, Rhakeesh, Eralenax
Achernar wrote:
At a certain point, when someone calls for mercy, a leader must decide what is best for everyone involved and if the play of their character opposes mercy, they should spell that out to everyone involved and understand the choice may very well cost them the leader position.


My character adamantly opposes mercy or surrender. No quarter is asked, and no quarter is given. This WAS spelled out several times in character both over the tribunal channel and directly to the Second in command. My character has stated time and time again that there can never be any peace with those who initiated the war against the Hand and then assaulted them so ruthlessly.

Once again I feel obligated to state that what you want from my character would go against his RP. I am adamantly against violating my characters RP for the sake of people not wanting to get PK'd. It's been stated many, many times on the forums that if you don't want to get PKd into the dirt, don't join a faction. Everyone involved knew (or should have known) what they were getting involved in long before they signed up. Eralenax spelled it out to each and every single person he inducted, stating something like "You will be slain repeatedly, your belongings will be stolen and your corpse will be left to rot. Such is the price paid for the power granted in service to the North."

It seems to me that if you're so up in arms about people not getting PK'd into the dirt that maybe you should consider taking the issue up with the people who are are PKing the rest of the mud into the dirt. Blaming me for not compromising my characters RP to have peace that will just get violated again by the same aggressors that lied to break the truce and force the very war you're reacting to is just silly.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Sun Aug 10, 2014 3:24 pm 
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Nokuro wrote:
It seems to me that if you're so up in arms about people not getting PK'd into the dirt that maybe you should consider taking the issue up with the people who are are PKing the rest of the mud into the dirt.


I have to agree with this. I had a priest who was doing 15 rez's a day or more, and hearing stories/having interactions with 3-4 different people who were being pked so much and so often by the harlies that they would not even accept unenchanted or newbie level items to cover their nakedness because they were about to get j-looted again anyhow.

I'm really fond of Benibana, haven't had much connection with any of the rest who I know are harlies as I wasn't one for long, but in order for death to have more weight, I would actually suggest that only High Followers be able to resurrect, thus making it harder to come back, but still more than possible to do. It would also add prestige and IC authority to the position. Then again, death DOESN'T hold any weight as a permanent solution to anything in the game, or any kind of deciding factor. Literally the closest thing you can get to ACTUALLY killing (like not coming back) another pc is PKing them so much and so often that they retire out of anger, frustration, or annoyance. And that's what it seems like is happening. Which is sad, as I'd rather see the people doing this just... actually have their characters die, instead of retiring them because they can't take logging on and being pkd and junk looted 5 times in 2-3 hours by the same people, over and over, on a regular basis.


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 Post subject: Re: [HND] Eralenax Faeryl - Khaghan of the Black Hand.
PostPosted: Sun Aug 10, 2014 3:38 pm 
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And the lies and [REDACTED] continue on this mud.


Nope.


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