Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Nov 23, 2024 8:16 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Lore - an S.O.S.
PostPosted: Sun Aug 24, 2014 7:42 am 
Offline
Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
Okay, there are a ton of items that require lore in the game. It's one of the uniquely frustrating aspects of having phased bards in well after the game had been established, and we're happy to work it in wherever possible.

However, I was playing around in some of my areas this morning and discovered that there are quite a few items that -do- have lore that is not properly formatted. If you play a bard and notice a blank line or two between the standard attributes of an item when you lore it, please typo log the item in the area in which you found it. That means that there actually is a lore file on the item; the mistake in formatting is very easy to make and very easy to fix. Logging these when you see them will help us reveal lost lore more expediently!

Also, anyone can feel free to continue typo-logging items that don't (but should) have lore.

Thanks!


Top
 Profile  
Reply with quote  
 Post subject: Re: Lore - an S.O.S.
PostPosted: Sun Aug 24, 2014 8:27 am 
Offline
Mortal

Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
If you have items with lore that specifically states they should do things with a specific keyword and they don't, should you typo that or PM the KD so the lore can be removed or the item fixed?


Top
 Profile  
Reply with quote  
 Post subject: Re: Lore - an S.O.S.
PostPosted: Sun Aug 24, 2014 8:31 am 
Offline
Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
Either will work in theory, though a typo log stays in the KD's queue until it is sorted, whereas emails can be lost in the shuffle of the great volume of communication that hits our inboxes.


Top
 Profile  
Reply with quote  
 Post subject: Re: Lore - an S.O.S.
PostPosted: Sun Aug 24, 2014 8:32 am 
Offline
Mortal

Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
Meissa wrote:
Either will work in theory, though a typo log stays in the KD's queue until it is sorted, whereas emails can be lost in the shuffle of the great volume of communication that hits our inboxes.


Do typo logs need to be done in the room the stuff is from?


Top
 Profile  
Reply with quote  
 Post subject: Re: Lore - an S.O.S.
PostPosted: Sun Aug 24, 2014 8:34 am 
Offline
Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
Ideally, they would be at least in the same area as the game does mark specifically where the typo/bug report is made; however, if you are specific in your explanation, we can figure it out wherever you log it.


Top
 Profile  
Reply with quote  
 Post subject: Re: Lore - an S.O.S.
PostPosted: Sun Aug 24, 2014 6:32 pm 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I'm of the opinion that not everything should have a lore file filled out.

I mean, does the box of crackers next to me require a story to it?

"Well you see, Billy Joe finished packaging this box near the end of his 9-5 shift..."

Yeah, whatever. Lore should be saved for items that deserve it.


Top
 Profile  
Reply with quote  
 Post subject: Re: Lore - an S.O.S.
PostPosted: Sun Aug 24, 2014 6:58 pm 
Offline
Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
There are plenty of items that don't have lore that should. Nowhere in any of my posts did I suggest that EVERYTHING should have lore.


Top
 Profile  
Reply with quote  
 Post subject: Re: Lore - an S.O.S.
PostPosted: Wed Aug 27, 2014 12:40 am 
Offline
Mortal

Joined: Wed Aug 24, 2011 6:07 pm
Posts: 362
But I want to hear Billy Joe's story.....


Top
 Profile  
Reply with quote  
 Post subject: Re: Lore - an S.O.S.
PostPosted: Wed Aug 27, 2014 4:00 am 
Offline
Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
I've been seeing items that actually do things (hide, make gates) without lore. I mean, man.


Top
 Profile  
Reply with quote  
 Post subject: Re: Lore - an S.O.S.
PostPosted: Tue Sep 02, 2014 8:35 am 
Offline
Mortal

Joined: Sun Aug 26, 2007 12:45 am
Posts: 203
I think even can get items from shopkeepers deserve a simple lore. Such as, this sword was crafted by a blacksmith in teron. or something that can indicate where is we was purchased. That this only goes for shop origin things.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group