It's entertaining how anti-progressive some players can be around here. Even tiny muds have indoor maps as a standard feature and it doesn't detract from anything other than stumbling about the same small maze-like area like an idiot for half an hour just because you're trying to find the food shop. Let's see the solutions from the "community".
Quote:
Newbie: Where can I repair my stuff in Menegroth?
grep: Menegroth is an old city with two or three distinct ideological centers hinting at the historical class disparity in the city.
Even Lazeran can do a better job than that.
Quote:
Newbie: Where can I repair my stuff in Sith'a'niel?
Edoras: There are already room maps on the site noob. Go explore.
Newbie: Even if I alt-tab all the time as you suggest, without any reference to what room I'm currently at there still isn't any indication on those maps to where the shops are.
Edoras: Go away noob. If it took me a decade to accumulate game knowledge, don't expect to accumulate it in five minutes or I'll have trouble owning you as easily.
This just shows again a complete inability to consider other players. You learned the areas progressively as more were added over time, not the lot of them right away. People who enter the game now are faced with far more work than you ever had to deal with.
Mapping and routes are close to being the most popular OOC knowledge traded outside the game and transferred between characters. You've grown up in Aghelia and you're just a sixteen year old human that just got out of the gauntlet but somehow you know that in a specific street in Menegroth they sell strength trinkets and you know exactly how to get there? Rubbish. The most I've seen people "forget" from past characters is specialist class knowledge and that's usually to further player anonymity, since pretty much everyone that does know how to get weapon X from area Y knows exactly how and where to get it and they never seem to forget that on any character.
If the "exploratory" nature of SK is forcing people to map areas with mapping modules or on paper to reuse the knowledge on later characters, that's pure metagaming and it leads to metagaming behaviours. Exploration should be about what's in this particular area, what things you can find, what the area actually looks like as far as descriptions and background go and not trying to find the exit for twenty minutes. Indoor maps solve the last problem while aiding proper exploration.