Edoras wrote:
Travorn wrote:
Priests have been known to take the front line in a fight
Not unless they're dumb or a griffon in a certain cabal. Just because some priests get heavy armor doesn't mean they are viable to go in the front row. The front row is the absolute worst place for a priest to be, because if you get knocked prone as a priest you're totally useless.
I assumed Travorn meant this in regards to lore. Hence the term BATTLEpriest given to certain heavy armor religions. Within the lore of a religion, priests have been known to take the front lines. That is how I interpreted it anyways. True, priests do have more defensive magic, but as several others have said already, dodge seems universal. Sorcerers dodge the blade of their angry charmie who got dispelled and all that jazz. I don't see why a priest wouldn't attempt to avoid an attack flying at their face if for some reason they are in a bad position.
*Well, that giant is about to cleave me in half, and I can't get my shield up in time... I guess this is the end. It is a real shame there isn't some sort of action I could perform to not get hit by that immense weapon. This is going to hurt.*
As far as game balance goes, I haven't played a heavy armor priest in a very long time, so I can't speak on that matter.
Travorn wrote:
Missing someone is a matter of mechanics not related to dodge, as far as I know. It relies on hit rolls, luck, dexterity and other related things. Missing is on the person using the weapon, mostly, not the person standing there. Sure, the person standing there gets some dexterity bonus for the other person not landing a hit.
I know SK isn't Dungeons and Dragons verbatim in terms of mechanics, but I always imagined the dodge skill in this fashion.
Lets say your AC is 20, your dodge skill is giving you a +4 to your AC. The enemy swings rolling a 19, you just see the "miss".
They swing again and get a 22, however because the AC from dodge was responsible for the enemy miss you see "you dodge so-and-so's attack"
I am aware this example is NOT representative of SK mechanics (at least I assume). This is the point of view I chose to take due to my being used to Dodge not being
separate from AC in terms of mechanics in Dungeons and Dragons.
Dodge is the basic defense mechanism of every critter out there, I don't see why a clergyman wouldn't be able to dodge.