Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Nov 22, 2024 8:02 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 36 posts ]  Go to page 1, 2, 3, 4  Next

Do you agree with the author?
Yes 21%  21%  [ 5 ]
Somewhat 13%  13%  [ 3 ]
No 67%  67%  [ 16 ]
Total votes : 24
Author Message
 Post subject: Necromancers should get harm
PostPosted: Mon Oct 27, 2014 1:11 pm 
Offline
Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
Necromancers, as the unquestionable masters of negative (death) energy, should be able to cast harm.

Since I understand necromancers have been 'wimped', this may be balanced.

Discuss.


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancers should get harm
PostPosted: Mon Oct 27, 2014 2:00 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
They can scribe and recite their own double Finger of Death scrolls.

They don't need to be able to scribe and recite their own harm scrolls, too.


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancers should get harm
PostPosted: Mon Oct 27, 2014 2:19 pm 
Offline
Mortal

Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
Grep makes a valid mechanics point. Color me surprised.

The very limited harm scrolls that already exist in game are completely devastating and unbalancing in PvP due to the spell's lack of a save and hefty, hefty, hefty damage output.

I vote no.


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancers should get harm
PostPosted: Tue Oct 28, 2014 3:06 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Giving harm to necros would be a chore, not a buff. Granting a class that already requires the most prep to be effective with yet another opportunity to prep heavily beforehand would only make the class more depressing to play for people who realize that they're still playing a class that requires them to bend over backwards just to gain the right to be taken seriously and then promptly avoided.

Necros need a balance fix that makes their signature spell, animate dead, more useful than a flavor spell with a side order of having up to eight extra sets of adjectives that could turn your group inside out.


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancers should get harm
PostPosted: Tue Oct 28, 2014 10:57 am 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
From a systems design standpoint, necromancers have one of the most complicated features to balance.

All pet classes are inherently far more challenging to balance than non-pet classes. It is no small surprise that warlock, necromancer, and scout are all a little difficult to rationalize as being top end choices.

Unfortunately, when every single character can become a "pet class" by joining a tribunal, much of the math and rhetoric that might otherwise justify certain systemic changes to animate dead becomes a little silly when options like the cowled figures and Lathron exist.


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancers should get harm
PostPosted: Wed Oct 29, 2014 6:40 am 
Offline
Mortal

Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
Necromancers are a powerful yet complicated class to play. I believe they need something but making a new spell is pointless since it will start overpowered to some and not to others, then after complaining about it, it will get nerffed.

Harm would make sense for them, they get all the causes anyways, make it a champion level spell for them or something.
I would personally settle for shocking grasp for flavor for the class, its not over powerful, and gives necromancers something to do instead of cause light forever and a day.


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancers should get harm
PostPosted: Wed Oct 29, 2014 7:57 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
They already have vampiric touch.


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancers should get harm
PostPosted: Wed Oct 29, 2014 8:22 am 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Dulrik wrote:
They already have vampiric touch.


As not having extensively played a necromancer, is vampiric touch dmg anywhere near equivalent to Harm????


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancers should get harm
PostPosted: Wed Oct 29, 2014 8:39 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I am not comparing it to harm. I am responding to the comment to give them shocking grasp for flavor. The point is, they already have an alternate (and thematic) touch attack (that also heals the user!)


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancers should get harm
PostPosted: Wed Oct 29, 2014 9:36 am 
Offline
Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Galactus wrote:
Dulrik wrote:
They already have vampiric touch.


As not having extensively played a necromancer, is vampiric touch dmg anywhere near equivalent to Harm????


It isn't. Even if they doubled the damage, I still wouldn't use it in pk. A new spell would be nice. Maybe a buff to animates since nobody seems to utilize them save for leveling with a zombie and using one as a pack mule. There is literally no reason to even animate a wraith nowadays and the melee output of the other types are subpar.

I'm not sure harm would be the correct step, but I certainly wouldn't turn it down.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 100 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group