Shattered Kingdoms

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 Post subject: Retrain stats
PostPosted: Fri Oct 31, 2014 9:17 am 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
Let people use loyalty tokens to retrain stats.

It's simple. A player spends loyalty tokens, gets a stack knocked one closer to their racial minimum, and gets a free stat train.

The game would be more newb friendly, and less:



Nobody told you about (REFERENCE TO EXTERNAL WEBSITE CONTAINING OOC INFORMATION PRE-REMOVED BY AUTHOR PM ME) so now the character you leveled inefficiently is now not competitive.

Dulrik wrote:
ROLL AGAIN HAHAHAHA LOL NOOB SUCKER U MAD LEAVE NOOB JUST LEAVE BWAHAHAHA UR MAD UR MAD UR MAD


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 Post subject: Re: Retrain stats
PostPosted: Fri Oct 31, 2014 10:11 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Pretty sure that's actual speech taken from Dulrik.


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 Post subject: Re: Retrain stats
PostPosted: Fri Oct 31, 2014 10:29 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Meh. With the current enchant system there's very little damage to new players done even if they totally bork up their stats, unless they just purposefully avoid putting stat trains in any of the 6 attributes.


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 Post subject: Re: Retrain stats
PostPosted: Fri Oct 31, 2014 10:45 am 
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Edoras wrote:
Meh. With the current enchant system there's very little damage to new players done even if they totally bork up their stats, unless they just purposefully avoid putting stat trains in any of the 6 attributes.


I feel this way. Newbs are going to mess up. No matter what game I play, when it's a new game, there's no way I'm going to have expertise in it. That's part of the fun when you get to go back and look at things in a different way.


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 Post subject: Re: Retrain stats
PostPosted: Fri Oct 31, 2014 11:17 am 
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Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
It is really hard to 'mess up' a build.

Stats are not as important as you think they are, and it's pretty easy to make +6 mods.


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 Post subject: Re: Retrain stats
PostPosted: Fri Oct 31, 2014 12:03 pm 
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Joined: Mon May 02, 2005 3:49 pm
Posts: 535
Location: Florida Atlantic University, Jupiter
There's a lot of talk about 'messing up stats' not being a big deal because of easy access to mods... I think the issue is more that noob/permanoobs think, "to have a good fighter, my str/dex/con should be maxed!" Then when they get to gm, have maxed out natural stats, and only 2 or 3 hp/mr/art/mana/pe/whatever stats, they find themselves at a disadvantage not easily fixed with enchants. Of course, it is only not easily fixed because of the way stacking works... were that to change, it wouldn't be a big deal to add a bunch of magical energy/combat endurance enchants to balance out their higher natural intelligence they thought they needed.

Just my .02


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 Post subject: Re: Retrain stats
PostPosted: Fri Oct 31, 2014 12:34 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Still though, I'd probably suggest to any new players rolling a warrior class to naturally max their STR, DEX and CON. STR and DEX need to be maxed anyway to stack with haste, and having max CON is never a bad thing.


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 Post subject: Re: Retrain stats
PostPosted: Fri Oct 31, 2014 1:44 pm 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
Having a holy symbol with a +1 to a maxed stat may not be a 'big' issue, but it's still a free attribute point slot that's handed out to twinks for twinking.

But this is just one little example.

Here's a better question:

Why *not*? What exactly is lost in the game by letting people rebuild? I think the use of loyalty tokens to allow weapon respecialization was a great step forward hailed by most as character-unruining.


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 Post subject: Re: Allow for enchant armor to place stacking saves.
PostPosted: Fri Oct 31, 2014 1:48 pm 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
I rolled a delf swashy names Arkex for my first character. I was/am a noob but throughout the life of that character, I learned a lot and enjoyed the pvp and pve that I did engage in. It was a bad racial build. (Can't really speak for his stats think I did max the main fighting stats. No hp move.) but I still made the most of him for a long time. I don't think noobs know enough to hate the build they've made. Your first character shouldn't be the most beast player to ever exist. We learn from our mistakes and try to prove the next time around.
I don't think a change needs to be made and I could see a system like this being abused for the extra star point.
But what do I know?
Just some words I chose to poorly represent my thoughts.


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 Post subject: Re: Allow for enchant armor to place stacking saves.
PostPosted: Fri Oct 31, 2014 1:49 pm 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
Maybe I misunderstood the op. *shrug*


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