Shattered Kingdoms

Where Roleplay and Tactics Collide
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Do you want this skill in SK?
Yes 38%  38%  [ 6 ]
Maybe / yes but with some changes 0%  0%  [ 0 ]
No 63%  63%  [ 10 ]
Total votes : 16
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 Post subject: Re: Rogue/Bard skill: Eavesdrop
PostPosted: Sat Nov 22, 2014 12:55 pm 
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Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
Need a moon zone. Make a portal or something somewhere that connects to ancient moon ruins.

Mommy Meissa? :D :o :D


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 Post subject: Re: Rogue/Bard skill: Eavesdrop
PostPosted: Thu Dec 04, 2014 8:08 am 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
Also, a 'swimming under XXX' room for every room of supposedly deep water would be great. As would the inability to talk underwater.

I also think that extreme temperatures should have some affect on people, at least the same way that hunger/thirst already do, or should. Chilling out in frozen snowy planes in the North, or in the Zhang during a hot summer day should be uncomfortable, and the code should impose this discomfort on players.


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 Post subject: Re: Rogue/Bard skill: Eavesdrop
PostPosted: Thu Dec 04, 2014 8:51 am 
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Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
No.


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 Post subject: Re: Rogue/Bard skill: Eavesdrop
PostPosted: Thu Dec 04, 2014 9:37 pm 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Anjin wrote:
Also, a 'swimming under XXX' room for every room of supposedly deep water would be great. As would the inability to talk underwater.

I also think that extreme temperatures should have some affect on people, at least the same way that hunger/thirst already do, or should. Chilling out in frozen snowy planes in the North, or in the Zhang during a hot summer day should be uncomfortable, and the code should impose this discomfort on players.

Image


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 Post subject: Re: Rogue/Bard skill: Eavesdrop
PostPosted: Sat Dec 06, 2014 3:27 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Meissa wrote:
ninja_ardith wrote:
Dying of dehydration is needed like code for defecation and urination.


Oh, man. SK Sims.


Don't get me started. As someone who worked on most of the Sims 2 expansions and Sims 3 base game, I would have no difficulties in adding Sims-style needs...


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 Post subject: Re: Rogue/Bard skill: Eavesdrop
PostPosted: Sat Dec 06, 2014 3:43 pm 
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Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
I don't want you started on any such tangents. Please, no. The Sims are what they are, and they are clearly more widely accepted than SK, but I don't think adding a code that makes people pee themselves will excite our base. ;)


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 Post subject: Re: Rogue/Bard skill: Eavesdrop
PostPosted: Sat Dec 06, 2014 4:46 pm 
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Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
I would like to request a urinate and defecate command, plz think you.


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 Post subject: Re: Rogue/Bard skill: Eavesdrop
PostPosted: Sat Dec 06, 2014 4:46 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I'm not actually tempted. I've moved on from coding the need to pee.


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 Post subject: Re: Rogue/Bard skill: Eavesdrop
PostPosted: Sat Dec 06, 2014 9:58 pm 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Dulrik wrote:
I'm not actually tempted. I've moved on from coding the need to pee.


So defecation is still on the table?


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 Post subject: Re: Rogue/Bard skill: Eavesdrop
PostPosted: Sun Dec 07, 2014 6:16 am 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
I hope not. People eat meals there.


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