Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Dec 22, 2024 1:10 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Natural Stats vs Modded Stats
PostPosted: Fri Dec 19, 2014 11:17 am 
Offline
Mortal

Joined: Sun Aug 26, 2007 12:45 am
Posts: 203
It is known that high natural charisma has the benefit of bonus xp while modding for high charisma does not. Does anyone know if any of the other Stats have a benefit to having high natural score?


Top
 Profile  
Reply with quote  
 Post subject: Re: Natural Stats vs Modded Stats
PostPosted: Fri Dec 19, 2014 11:35 am 
Offline
Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Natural Dexterity and Strength matter, apparently. If you have GS or Haste and you've modded either of those stats, the GS or Haste affect with not stack with the mods you're using.

Example:

Your natural str is 10 and your natural dex is 10. You've modded both up to 20 (+10 mods on each). You get GS and Haste and notice that your attributes aren't changing. That is because you are already modding them above what the spells would give you.


Top
 Profile  
Reply with quote  
 Post subject: Re: Natural Stats vs Modded Stats
PostPosted: Fri Dec 19, 2014 12:32 pm 
Offline
Mortal

Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
Correct me if I'm wrong. But I think items with innate Stat mods to str and dex do stack with gs and haste, but enhancement mods (ie. Enchanted mods) don't because both the spell and enchantment count as enhancements which don't stack.


Top
 Profile  
Reply with quote  
 Post subject: Re: Natural Stats vs Modded Stats
PostPosted: Fri Dec 19, 2014 2:01 pm 
Offline
Mortal

Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
TheBladeMasta wrote:
Correct me if I'm wrong. But I think items with innate Stat mods to str and dex do stack with gs and haste, but enhancement mods (ie. Enchanted mods) don't because both the spell and enchantment count as enhancements which don't stack.



Correct.


Top
 Profile  
Reply with quote  
 Post subject: Re: Natural Stats vs Modded Stats
PostPosted: Fri Dec 19, 2014 2:03 pm 
Offline
Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Yea, I should've mentioned that. My example is for enchanted mods. Innate are exempt from my example.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 112 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group