Shattered Kingdoms

Where Roleplay and Tactics Collide
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Do you like the concept?
Yes 45%  45%  [ 5 ]
I don't know 9%  9%  [ 1 ]
No 45%  45%  [ 5 ]
Total votes : 11
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 Post subject: How to make CRS more PvP and less PvE
PostPosted: Thu Jan 01, 2015 11:09 pm 
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Mortal

Joined: Wed Nov 05, 2014 9:19 am
Posts: 309
There's too much 'quick, let's gank their relic while they're offline!' in CRS. I don't know what 'RPPK' anyone is talking about. There's 0 RP and 0 PK, it's all PvE. Here's how it should work:

Say, the Crucible wants to CRS the Hammer.

1) The Crucible pays some money to construct a siege camp.

2) Morea is surrounded by a siege camp.

No one can get in or out of Morea without passing through the siege camp, which is full of moderately dangerous mentor/master level NPCs which slow down enemies but don't really pose a serious threat. Hammer members and allies can freely cabal gate in at any time during the siege. The siege camp itself will not cause guards from any faction at war with the Hammer to be all like, 'my duties require me to leave you now', and can itself be gated into with a gate target or some kind of new command, so the attackers can get ready there with a light defensive advantage.

3) The battering ram will be done during a foreseeable moment, hopefully in peak gameplay hours. In the predictable time window, the attackers can kill the outer guardian, use their siege equipment to open the door, and then fight.

4) The whole nature of cabal defenses (outer guardian, guard waves, inner guardian) would have to be heavily tweaked to balance out the new 'scheduled peak hours PvP' CRS system, which everyone will enjoy more than the 'OOCly coordinated off hours PvE' system. Now, in order to CRS, a bit of money is spent, some epic effects are added. Most importantly, CRS battles are made to happen at a time which is pretty predictable to both sides, during peak hours only, with maybe a day's advance notice. The construction of the siege camp can be visible as an echo to everyone involved and their allies, on happening and on login, like the diplomacy echoes.

I'm sure every detail of the idea isn't spot on, and I'm sure the nature of cabal strongholds themselves would need to be revisited to accommodate the change. Please vote on whether or not you think that the vague concept- to make it so that you need to pay money to schedule CRS in advance in a way that's visible to the server, to prevent 'offline relic ganking' and supplant it with PvP- would be a positive change.

Go!


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 Post subject: Re: How to make CRS more PvP and less PvE
PostPosted: Fri Jan 02, 2015 7:33 am 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Uh... How is this more PvP and less PvE? You just added more NPCs. Poor idea.

Also,

That's nice, dear.


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 Post subject: Re: How to make CRS more PvP and less PvE
PostPosted: Fri Jan 02, 2015 11:59 am 
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Joined: Wed Nov 05, 2014 9:19 am
Posts: 309
The number of NPCs available to both sides would have to be revisited.

The core concept I am promoting here is the obligatory mechanical scheduling of CRS so that both sides know when the fight is going to happen.

I'm proud of you both for learning to say 'that's nice dear' towards trolling and flaming, but this isn't one or the other. CRS is pretty unpopular, and the 'enemies are offline relic gank' aspect is a recurring criticism of the system. Here's my idea to make it more fun.

Since woahboy really likes coded in measures of victory, I feel obliged to point out that this would be a step towards-

1) Capturing enemy strongholds.

2) Siege on cities.

3) Capturing cities.

I also feel obliged to point out to Opey that this could help make the Empire 'scary people with legions, man' and not just, you know, one merc.

A lot of work would need to be done just to make this work as a CRS overhaul before such lofty projects could be considered, specifically to make coin earning victory-oriented and not farming-oriented. For now, let's stick to the basic idea:

Mechanically obligated scheduling for CRS, and a total rebalancing.

Discuss.


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 Post subject: Re: How to make CRS more PvP and less PvE
PostPosted: Fri Jan 02, 2015 1:28 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Hey man... I suggested something very similar in the thread about new midnight abilities which is in a forum not many have access to.


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 Post subject: Re: How to make CRS more PvP and less PvE
PostPosted: Fri Jan 02, 2015 1:50 pm 
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Mortal

Joined: Wed Nov 05, 2014 9:19 am
Posts: 309
Well, why don't you cut out from that conversation, edit out the super ninja elite cabal secrets, and paste that here? CRS applies to all of us, so we should all get a pick at any ideas we have about it.


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 Post subject: Re: How to make CRS more PvP and less PvE
PostPosted: Fri Jan 02, 2015 2:07 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
That's a great question. The reason I don't do that is because I care more about getting the MC their missing cabal skill which has been gone since tribunals were implemented. How long ago was that? Seems like a long time ago. Anyone know how long ago that was?


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 Post subject: Re: How to make CRS more PvP and less PvE
PostPosted: Fri Jan 02, 2015 2:24 pm 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Code Update 07/06/2013


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 Post subject: Re: How to make CRS more PvP and less PvE
PostPosted: Fri Jan 02, 2015 2:38 pm 
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Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
You can have 3 of my cabal abilities if you want.


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 Post subject: Re: How to make CRS more PvP and less PvE
PostPosted: Fri Jan 02, 2015 3:07 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Thanks, but I don't want any of your cabal abilities. I want 1 of the numerous cabal abilities discussed in the MC forum. I'd even take an ability we didn't discuss in that forum. I feel like it is difficult to ask for this sort of thing without being perceived as a whiner, so please understand that I'm really not trying to whine. It has just been a year and a half since we've had one MC ability taken away. I feel like I've had 2 characters in the Empire who worked to keep/raise the MC up.


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 Post subject: Re: How to make CRS more PvP and less PvE
PostPosted: Fri Jan 02, 2015 3:47 pm 
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Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
I don't think it's whining to want to have 5 cabal abilities like every other cabal. Admittedly, it's arguable whether anybody except the Fist actually has five, since the others all have 1-3 that are useless.


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