grep wrote:
patrisaurus wrote:
You're asking for knowledge handouts.
Normally your vitriol is accompanied by something making sense. If you cannot see the value of canonizing at least the most-general information about areas, then you're probably just way too attached to the status quo. Perhaps you're just confronting me and not, really, the point I'm trying to make. I can learn to live with that.
I suppose you do have a point in terms of not making strategy guides. It seems reasonable that the last player of the game should be able to find an area, anticipate its quest line, and be able to make a few general assumptions about the kind of activities to be found there in a clean, fast, and canon way. Reading through even more IC books is not any of those things.
But it could be, and that was pretty much my point. There are so many areas that have been around for an exceptionally long time that some players are exceptionally experienced with, who could reasonably do what you ask. Staff always has the right to yay/nay what gets published. Now to your own suggestion - if staff can take the bit of time when creating a new area to insure that it's accessible and the average player can figure out how to get there/trigger the quests, then that is a good thing.
Ung - headache. Bit less forum reading, me thinks.