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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Thu Feb 26, 2015 12:51 pm 
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Joined: Wed Nov 05, 2014 9:19 am
Posts: 309
It would be a lot more convenient if, in the future, you would copy the entire text of the code update which we are Q&Aing about, instead of just linking to its announcement.

In fact, I don't really see why the code update and the Q&A should be separate threads.


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Thu Feb 26, 2015 5:26 pm 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Lumiere wrote:
It would be a lot more convenient if, in the future, you would copy the entire text of the code update which we are Q&Aing about, instead of just linking to its announcement.

In fact, I don't really see why the code update and the Q&A should be separate threads.



Open two tabs. One with the code update, one with the QandA. Problem solved.


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Thu Feb 26, 2015 10:05 pm 
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Joined: Wed Nov 05, 2014 9:19 am
Posts: 309
That's a waste of time, energy, and bandwidth. SK should not discriminate against its lazy and low bandwidth community- after all, why else would anyone play text adventures these days?


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Fri Feb 27, 2015 8:05 am 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Lumiere wrote:
That's a waste of time, energy, and bandwidth. SK should not discriminate against its lazy and low bandwidth community- after all, why else would anyone play text adventures these days?



It isn't a whole lot of time, effort or bandwidth. You're welcome to come up with another solution on your own , though.


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Fri Apr 03, 2015 6:54 pm 
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Joined: Fri Mar 20, 2015 6:44 pm
Posts: 6
Quote:
This is a wicked-looking jade flanged pole-mace, a medium jade weapon,
weighing approximately 7 lbs. The weapon is a two-handed flanged pole-mace.
It is of above average quality and is worth approximately 210 silver. It
bears an innate endowment to moderately increase weapon damage. It bears an
enhancement endowment to slightly increase weapon damage.


It started with the moderate and I hit it with a single consecrate. Are they not supposed to stack together?


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Fri Apr 03, 2015 11:30 pm 
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Joined: Thu May 16, 2002 6:12 pm
Posts: 203
Location: Wichita, KS
Those will stack with regard to how they affect the weapon, but when you identify it, the spell differentiates between "innate endowments" and "enhancement (added) endowments." Check out "help stacking" and "help stacking-examples" for why this is important. It's more important in non-weapon items and armor, but innate endowments also no longer affect the chances that an item will fade or evaporate, so it's good to be able to see the difference on weapons as well.


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Sat Apr 04, 2015 2:37 pm 
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Joined: Fri Mar 20, 2015 6:44 pm
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I see. Thank you.


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 Post subject: Re: Code Update 2/23/2015 Q&A
PostPosted: Wed May 27, 2015 1:57 am 
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Joined: Sat Dec 25, 2010 11:34 am
Posts: 104
SK Character: Noragh, Rhakeesh, Eralenax
TheX wrote:
With these changes is there an accuracy/damage cap on the weapons system like that of the speed cap?


I'd very much like an answer to this question as an accuracy/damage cap will drastically affect the enchantments we will want to place.


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