Forsooth wrote:
I gave SK another try, but I didn't make my way past the first dozen levels. Watching my character auto-attack, with the occasional adjustment as my hit points drop, just seems like a waste of leisure time.
To make the experience more interactive, I suggest every character get a repeatable active skill to use at Amateur. It doesn't have to accomplish much. Just timing it so it doesn't block auto-attack would give players something to do besides passively watch. Kick may be the existing skill that best fills the bill.
(Granted there are classes like mages that already have a good Amateur skill, if I care to try again. But I suggest a change would be good for SK's general appeal.)
What melee class are you playing? Most get dirt, trip, kick, or bash pretty early on.