TheX wrote:
If you want to be realistic then you should make it so that the little agile guy with a box cutter mutilates that guy with the greatsword. Fights are won with speed in the real world, smaller faster weapons mess you up. Armor is nice and all but it limits your movements and makes you vulnerable to other types of attacks. So if we want to get all realistic, armor should be broken down into subcategories and then material type. Armor should impact your speed and ability to dodge based on type and material and make you vulnerable to specific attacks that will decimate you. Now when we go up into weapons, the bigger and heavier it gets the more damage it does but it's really hard to swing big weapons. So if you want to be realistic great axes, great swords, bills, and other massive weapons should never break one attack without haste, their accuracy should also depend highly upon the target, smaller and faster is going to be harder to hit big lunks in plate are going to be easier. Then you have to factor in shields and the different types of shields, material of the shield, weight of the shield, application of the shield. While we're making things realistic ALL magic needs removed from the game and once you are dead you are dead. Get rid of hitpoints too, if you get hit it should factor in the surface that got hit and what major organs or arteries were damaged.
Seriously though smaller weapons should be more feared, I will take my box cutter over my machete in any fight.
Have you ever been in a fight? You sound like you've never been in a fight.