Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Thu Nov 21, 2024 9:39 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Wed Dec 09, 2015 8:24 am 
Offline
Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
How will the dwarven craft bonus apply to brewing?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Wed Dec 09, 2015 8:24 am 
Offline
Mortal

Joined: Sun Aug 26, 2007 12:45 am
Posts: 203
Cordance wrote:
Is there a change planed for word of recall now that there is no way other than curse to counter word of recall?


Last I knew, Taunt prevented word of recall.

Quote:
Crafting skills refers to skinning and also one specific cabal skill. It does not refer to brewing.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Wed Dec 09, 2015 9:04 am 
Offline
Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
Volgacks wrote:
Last I knew, Taunt prevented word of recall.


You would think that only quaff heal counters taunt so it doesnt really just makes it more expensive to use.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Wed Dec 09, 2015 10:31 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
jreid_1985 wrote:
How will the dwarven craft bonus apply to brewing?

Answered this 10 posts up in a reply to ObjectionistActivist.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Wed Dec 09, 2015 10:41 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Cordance wrote:
Is there a change planed for word of recall now that there is no way other than curse to counter word of recall? If there is not how do you expect anyone to actually die from combat other than group ganks?

Is there a change planned? No. Will a change be needed? Possibly. The game is fluid and changes always necessitate other changes. But the reflex change is easily tweaked, so its more likely that we would start there rather than change word of recall.

Cordance wrote:
Does the reflex save make it so you can resist falling yourself when bashing/tripping?

No.

Cordance wrote:
Does the spell item include weapons with spell buffs on them such as deafness etc?

Yes, although I hadn't thought about that. They weren't the target of the change so might be excluded in the future.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Wed Dec 09, 2015 10:06 pm 
Offline
Mortal

Joined: Mon Jan 05, 2015 1:22 am
Posts: 78
Quote:
- Fire/cold/lightning damage is not reduced by racial magic resistance


Will this affect centaurs then?
Quote:
They shake off the cold with ease and even shrug off the effects of acid, but are in turn more vulnerable to fire.

Or are we only talking about the halfling and other races resistance?
Halfling Help File wrote:
and some quirk of their constitution makes them resistant to magic


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Thu Dec 10, 2015 12:18 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Centaurs are not resistant to magic, they are resistant to real acid and cold. They will continue to be resistant to acid and cold (as well as vulnerable to fire).

Races that are resistant to magic (as mentioned in their help files) include elves, deep-elves, sprites and halflings.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Thu Dec 10, 2015 9:45 am 
Offline
Mortal

Joined: Tue Mar 18, 2014 10:14 pm
Posts: 358
Dulrik wrote:
- Reflex save to avoid being knocked prone due to attack skills

This includes both bash and trip I assume already. Does this also include the AoE heaving bulk bash from NPCs? I assume this does not include the spells earthquake and dig, as they are not attack "skills" correct?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Thu Dec 10, 2015 2:15 pm 
Offline
Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Dulrik wrote:


using bash or trip in pk will be suicidal now. the reflex save against prone should work just like it does for other reflex saving throws - reduce the effect by 1/2 like with acid blast, hellfire, flamestrike, fireball, etc. if u make the saving throw, it should reduce the duration of prone by 1/2 and if u fail the saving throw then ur prone for the full duration.

the chance to knock someone prone with bash is below 50% in my own tests (against targets with 0 reflex), but u still get lagged if they make the saving throw. it is way, way too risky to use trip or bash now - the risk/reward is skewed horribly against the tripper/basher.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Thu Dec 10, 2015 7:54 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Baranov wrote:
Dulrik wrote:
- Reflex save to avoid being knocked prone due to attack skills

This includes both bash and trip I assume already. Does this also include the AoE heaving bulk bash from NPCs? I assume this does not include the spells earthquake and dig, as they are not attack "skills" correct?

It does not include heaving bulk smash. But earthquake and dig already granted a reflex save to avoid prone even before this change.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group