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 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Fri Dec 25, 2015 9:11 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I don't think anyone has really tested it since the tweak.


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 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Mon Dec 28, 2015 6:28 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Quote:
Changes on 12/28/2015:
- Unaffiliated clergy can cast Journeyman spells (previously capped at Novice)
- Plague now penalizes constitution as well as dexterity
- Casting time of plague has been lowered to match poison
- While pulse is racing, plague can only be transmitted to group mates

I also improved the help files related to saving throws and added one for impairment.


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 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Mon Dec 28, 2015 6:29 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yay more plague!


Wait.


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 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Mon Dec 28, 2015 6:34 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
While you are waiting, note that I originally forgot these lines:

Quote:
- Weapon-cast plague/weaken/curse duration increased (based on level of caster)
- Weapon-cast poison duration reduced (to be the same as above spells)


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 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Mon Dec 28, 2015 7:00 pm 
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Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Nice.


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 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Mon Dec 28, 2015 7:57 pm 
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Mortal

Joined: Tue Mar 18, 2014 10:14 pm
Posts: 358
TIL: Suggest things for Dulrik to do during Christmas because then he isn't busy with RL things and will leap on that project like a boss.


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 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Tue Dec 29, 2015 1:39 am 
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Mortal

Joined: Wed Jan 30, 2013 5:55 am
Posts: 327
Gives rogues an ability to peek into rooms through unlocked doors


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 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Tue Dec 29, 2015 3:05 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Some nice changes, and however, I don't know if this is because I created this character before the change, but:

Code:
 o    Status: Expert(3)         Race: Human            Class: Paladin        o
 o       Age: 17                 Sex: Female            Size: Medium         o
 o Alignment: Principled   Handiness: Left handed   Religion: Pantheist      o
 o      Born: Long Shadows 17, 1401                 Birthday: 236 days       o


Quote:
[HP: 98%] [ME: 99%] [PE:100%]
>
c 'create food'
You no longer have the favor of your god!


Quote:
[HP:100%] [ME: 99%] [PE:100%]
>
c frenzy
You no longer have the favor of your god!


Code:
Initiate  - cure serious        (not learned) flamestrike         (not learned)
            frenzy              (good)        identify            (not learned)
Apprentice- create food         (superb)      know alignment      (not learned)
            protection          (good)        remove curse        (not learned)


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 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Tue Dec 29, 2015 3:22 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Are you blemished? I thought that's what that message means.


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 Post subject: Re: Code Update 12/7/2015 Q&A
PostPosted: Tue Dec 29, 2015 3:49 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Edoras wrote:
Are you blemished? I thought that's what that message means.


Can't be blemished when I'm a pantheist.


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