Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Thu Nov 21, 2024 11:00 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Enchant/consecrate item change
PostPosted: Thu Dec 31, 2015 3:17 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Can health, mana and move enchants be changed to be augment endowments instead of enhancement endowments?

Based on the current rules of stacking enchants, this almost completely renders these three enchants the least desirable out of any. Given that there's a limited number of item slots, 7 in total, and each successive enchant becoming harder to get, this would hardly lead to cases of unlimited HP, mana, or move, but would be a nice little bonus if you wanted it.


Top
 Profile  
Reply with quote  
 Post subject: Re: Enchant/consecrate item change
PostPosted: Thu Dec 31, 2015 4:04 am 
Offline
Mortal

Joined: Wed May 02, 2012 4:58 am
Posts: 700
Location: Rolling in the Grave
SK Character: Gailehn, Stephanov
Agreed.


Top
 Profile  
Reply with quote  
 Post subject: Re: Enchant/consecrate item change
PostPosted: Thu Dec 31, 2015 3:26 pm 
Offline
Immortal

Joined: Wed Jan 14, 2015 12:26 am
Posts: 423
This would be more than "a nice little bonus" for shamans. Are you guys sure you want voodoo to get this kind of buff? It isn't seven items, either, that could take added mana endowments. It's nine, as opposed to only one now. This idea seems fine otherwise, and maybe I am in the minority in thinking this would be a significant and unwanted boost to voodoo.


Top
 Profile  
Reply with quote  
 Post subject: Re: Enchant/consecrate item change
PostPosted: Thu Dec 31, 2015 3:35 pm 
Offline
Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
You could always make voodoo work on base mana, vice modded.


Top
 Profile  
Reply with quote  
 Post subject: Re: Enchant/consecrate item change
PostPosted: Thu Dec 31, 2015 3:58 pm 
Offline
Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
no

this change would be abused hard core by both warlocks and shamans

u could just get low level jewelry with innate mana endowments to avoid the anti-hording code, enchant every piece with 5 more runes of mana, and stick it all in ur backpack. then before u go to cast conjure elemental or voodoo - swap to ur mana jewelry, cast the spell, and swap back after. giving u uber elementals and turbo charged voodoos.

no thx


Top
 Profile  
Reply with quote  
 Post subject: Re: Enchant/consecrate item change
PostPosted: Wed Jan 20, 2016 12:15 pm 
Offline
Mortal

Joined: Wed May 02, 2012 4:58 am
Posts: 700
Location: Rolling in the Grave
SK Character: Gailehn, Stephanov
Unless, as Tragonis mentioned, some things were based solely on innate (vooodoo) and not modded stats. Much like charisma and levelling, currently. I guess I could see it either way.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 45 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group