Shattered Kingdoms

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 Post subject: Haste decreases natural regen
PostPosted: Sat Jan 09, 2016 6:56 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I'm pretty sure that Haste decreases your natural regeneration of HP, ME and PE. I'm not sure if this is a bug or a feature, but it isn't in the helpfiles anywhere.


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 Post subject: Re: Haste decreases natural regen
PostPosted: Sun Jan 10, 2016 7:58 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Edoras wrote:
I'm pretty sure that Haste decreases your natural regeneration of HP, ME and PE. I'm not sure if this is a bug or a feature, but it isn't in the helpfiles anywhere.


Dulrik posted a long time ago that he was changing haste because he hates it.


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 Post subject: Re: Haste decreases natural regen
PostPosted: Sun Jan 10, 2016 11:58 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Edoras wrote:
I'm pretty sure that Haste decreases your natural regeneration of HP, ME and PE. I'm not sure if this is a bug or a feature, but it isn't in the helpfiles anywhere.

This is true and has always been true. The haste spell was inherited as part of the ROM 2.3 base source code and the regen reduction was part of the original implementation. The only change ever made around this for SK was that sprites (who have a permanent haste affect) do not suffer the regen penalty.

I have updated the help file.


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 Post subject: Re: Haste decreases natural regen
PostPosted: Sun Jan 10, 2016 4:07 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Thanks!


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