Baldric wrote:
Dulrik, I would first like to thank you for allowing this discussion to take place on the forums. A less transparent moderator may have chosen to lock or delete the thread.
Thanks for posting, Baldric. I definitely can appreciate when someone is trying to constructively communicate with the staff.
Baldric wrote:
I’m not sure if this was directed at me.
My comment was not based on any specific comment from this particular thread. But there does exist a particular segment of the veteran players that I could reliably win a bet that they would react unfavorably to even my most innocuous statement. Whether that's because they genuinely disagree with me or because they enjoy trolling the community can be hard to tell.
Baldric wrote:
Several players have stated that they were aware that the take command could be used in this way and did not know that using it this way would be abuse. No player so far as supported your assertion here.
I can only go back to first causes here. Why does this feature exist? Everyone has admitted to knowing that it is not standard to all MUDs. Other MUDs do not let you try to take items from characters, only from their corpse (which is only slightly different from a regular container item).
SK added this feature as part of a plan to allow for characters to perform most standard leveling behavior (including looting) without killing someone. There have been quite a few threads in this forum over the years about whether you can successfully level without killing, with people telling me that it still wasn't feasible, and me going back to the drawing board to further improve upon it.
You can only loot from a character when they are stunned and the standard error message makes that quite plain. Therefore, why would you try to loot from them when they are not stunned? Only if there was something to gain from it, such as information you would not know unless you had the class-specific peek skill.
It's at least conceivable that absolutely no one has ever followed this train of logic in the past. But given how adept some veterans are at figuring out exploitable loopholes, I do not believe I was giving them too much credit. Vets always want to show off how smart they are about the game, except when it comes to getting caught exploiting something, and which point now everyone is clueless. It's too convenient.
I am not claiming that everyone knew this was a bug, but it is still my belief that Muwali knew he was exploiting a loophole, based on the way he used the command and his documented history of other cheating and lying about cheating.
Baldric wrote:
I feel that you are missing a golden opportunity to prove a segment of your player base wrong. There is a growing perception that the staff are rigid, arrogant, incapable of admitting mistake, and out to get certain players. Taking the time to reconsider a punishment that was dolled out based on assumptions that have now been shown to be incorrect would do a lot to retain players and grow your game.
I've admitted to making mistakes multiple times, but I don't get any credit for it when I do. Whenever there is an action taken that some group of players doesn't like, it still comes back to Dulrik never admitting his mistakes. Whatever. I can truthfully state that to the best of my knowledge, the staff is not out to get anyone and has only the best interests of the game in mind. But most people would prefer to believe in conspiracy theories.
Muwali was given an opportunity to avoid the ban when being confronted about it. Instead he told both Thuban and everyone else that he rejected that offer and prefers to not play a game where he has to be accountable for his actions. If he doesn't want to play any longer, and the staff no longer wants to have to continue making efforts to monitor his cheating, then a ban appears to be a mutually desired outcome.