Cordance wrote:
If getting Junk looted makes you want to delete its going to make you want to delete regardless if you got cheater into it or if you just had it happened. Having them jlooted in response is generally what people wish to try and do when it happens. Perhaps hitting the rules breaker with a (H)oarder flag would be more suitable more harsh "take a week off" kind of punishment if there is a victim to your cheating.
Maybe I poorly worded it: It would intrinsically bother me if, as a player, someone could cheat to very heavily affect IC events and the worst that could happen to them if they got caught isn't much worse than what could happen if they didn't cheat at all.
Case in point: Triggering to win a PK.
Say that someone were to write a trigger to instantly execute commands in response to the "you regain your footing" message as opposed to entering them normally and this enables them to win fights that they would normally lose. They then consider what options are available to them when facing a character I play where without their triggers they face a high probability of losing, for example. They have a few different things to consider.
If they don't cheat and lose, they get full-looted and have to RP out the defeat. This is the worst case scenario if they play fair.
If they don't cheat and win, I get full-looted and I have to RP out the defeat.
If they cheat to win and DON'T get caught, then I got full looted, and I have to RP out the defeat.
If they cheat to win and then DO get caught, we both get full-looted, but I would still have been the one defeated IC. Later he has to spend a few hours grinding out or questing for a level. This is the worst case scenario if they decide to cheat.
My point being the following: If you weaken the penalty for for cheating, then cheating actually starts becoming "worth it" in a lot of cases, because even the worst case scenario of getting caught cheating is better than the worst case scenario possible if one plays fair. Dulrik has always leaned towards the side of making cheating punishments -much- more severe than the crime to completely remove that line of reasoning from the equation: It simply isn't worth triggering in any circumstance.
As a secondary note, I really don't think that the argument of "no one reads the rules so the punishments should be lighter" is valid at all. When evenly enforced and sensible, rules make the game better, not worse, and the last thing we should do as players is make excuses for not reading the rules. The rules themselves really aren't that oppressive: And I'm not talking about the ToS here, I'm talking about "help rules" which is listed on screen every single time you connect to the game in the message of the day.