Dabi wrote:
Edoras wrote:
Before this change, moderate level slow and weaken wands worked most of the time and cast petrification pre-fury was almost guaranteed. After this change, even cast petrification from a max art GM sorc fails what seems like over 2/3 of the time.
Just for clarity, because I've been offline a lot this year (and because I can't remember back to what the last set of code updates did), which change are you referring back to? Wondering if there was already an answer to the "why" in the associated code update discussion thread.
It's the most recent code change, from January 16, tacked on as an update to the January 1 change. There wasn't any discussion on the update thread, perhaps because the change was added on so it wasn't part of the initial posts on the update thread. I also don't believe anyone posted about maledictions on NPCs being OP, nor would such an accusation in my mind hold a lot of water given that most boss NPCs are dangerous on account of their large HP pool and scripts, which maledictions don't affect, and because maledictions were already on the verge of being mana inefficient to bother with.
http://www.shatteredkingdoms.org/forums/viewtopic.php?f=1&t=25924If there was going to be a code update that nerfed specific classes for PvE, it shouldn't have been to necros, shamans, sorcs and hellions, it should have been to warlocks, like a nerf to how water elementals are immune to all acid attacks from everything except big boss NPCs, including the overwhelming majority of fytrysks and zabashis.
Again, I'm not particularly arguing that all NPCs should be able to be one-shot by a max art sorc or maledicted with 100% success by a shaman... but that was already handled by the fact that the majority of NPCs were barbucklers anyway and if you tried to hit them with petrify or maledictions after they berserked you were going to waste a lot of mana regardless. Right now it's common with a max art sorc to cast petrification 3+ times on a NPC that's furied to no avail.