jreid_1985 wrote:
What I don't understand is the method of interpretation in regards to what makes a player ban-able. Reviewing the last strike in regards to banned players we have syn using a charm which shared the same adj of his character while he was using a spell to take on the charms appearance. Anjin charming and placing someone in a lamp. Yezis using the 'take' command banned (regardless of player outcry as to how take isnt twinkage) grep connecting through proxies to gather who list data.
Some definitely deserve punishment and for others it seems punishment is too harsh. I think the rules need to be spelled out a bit more, for example, what qualifies as a minor or major offense and how many are required for a ban ie 5 minors or 3 majors = ban. For now it seems the ban punishments are open to the interpretation of the staff and that might be the main worry of the common player and likely one of the reasons we are having this discussion about pk rules.
Regarding Syn, that happened before I was Rules Manager. Given that there is a true seeing spell, though, it makes sense to me that it was found to be an infraction. For the record, I would rule the same way.
As for the bans you listed, help punishment states that a repeat offender will warrant a harsher response. After a certain point, it becomes a major waste of staff time and resources to have to patrol a player that cheats over and over, and it exposes non-cheating players to them repeatedly, so it makes sense to tell them their next infraction, whatever it is, is their last; they at least have the option to play clean after that. You may forget sometimes that this is a hobby for staff members, too, and nobody wants to sit around observing and punishing some guy who cheats at the game over and over. That's super non-fun, definitely not what any immortal signed up for, and a guaranteed way to increase the staff burnout rate. We're here to build and have fun; Rules Manager is the job nobody wants but somebody has to do. As for the common player, I don't think he or she has to worry at all about this, because most players have no infractions and probably never will have any.
One point I would like to make is that if people would stop cheating, punishments would go way down. Most of the deletions and bans have involved the rules with harsher punishments, like 5, 6, and 7. Rule 1 violations, which aren't always cheating per se, rarely result in a deletion or ban unless they happen in conjunction with other violations. It's extremely easy to not cheat at Shattered Kingdoms, but maybe it is too much to hope that I don't ever have to bust another player for low-rent multiplay on their 1st level character or botting.