Trosis wrote:
Yed, you make a good point and it was something that I overlooked in regards to our LT policy. They shouldn't be able to make a character more powerful.
Imo, I think that making a character ever so slightly more powerful would be acceptable. But to make them God-like, I wouldn't ask for.
Loyalty Tokens as originally defined are intended to be a way to entice people to come back to the game even after they've exhausted all the character possibilities there is to offer. That's why the only original rewards were new race/class combos. It was specifically stated that LT's would never give a reward that would definitively give you more power or ability than a starting player. They were just different (and usually sub-optimal) possibilities.
Then we started down the slippery slope of providing a few more options that could be used after character creation. The XP boosts were actually part of the original vision to make it easier for vets to come back even though they've done it all before. But the unspecialize and rez options started to segue into territory that was not part of the original mission statement. Yet importantly, neither of them affect the power level of your character and they are still only options available to returning players.
Unfortunately, there has always been a desire for people to spend loyalty tokens using the character that earned them. The more options that we give for LT that are not tied to character creation, the stronger this desire will become.
Even some of the staff is on that bandwagon, including fellow thread-contributor Yed. So I won't say it's completely out of the question that we will see future ways to redeem LT or even that you may be able to redeem them with the character that earned them. But I haven't committed to that yet. At best, I'm on the fence now. But I still feel very strongly that none of these rewards should increase the power level of your character beyond what a starting player can achieve.